Difference between revisions of "Sacred 2:Demonic Blow"

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* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-57 [[Sacred 2:Physical|Physical]]
 
* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-57 [[Sacred 2:Physical|Physical]]
 
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
 
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]].  
+
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] (20 + 35*CA-Lvl.).  
 
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.4 seconds
 
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.4 seconds
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Frailty''' - Temporarily reduces the opponent's armor class. (50% + 0.1% per CA level decrease in [[Sacred 2:Opponent's armor: Physical|opponent's physical armor]])
+
* '''Frailty''' - Temporarily reduces the opponent's armor class. ([[Sacred 2:Opponent's armor: Physical|Opponent's Armor: Physical]] ~33.8% reduction at CA level 1, 50% reduction at CA level 50, 60% reduction at CA level 100)
* '''Poisoning''' - Adds poison damage ([[Sacred 2:Damage over time: Poison|poison damage over time]]). (4% + 1% per CA level, this actually seems to be direct poison damage, not DoT)
+
* '''Poisoning''' - Adds poison damage (damage over time). (4 + 1 per CA level poison damage (+damage modifiers), despite the description, this is '''direct''' [[Sacred 2:Poison|poison]] damage, '''not''' DoT)
 
|}
 
|}
 
----
 
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__NOTOC__
 
__NOTOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>
 
 
|}
 
|}
 
 
==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]], thus making Demonic Blow hit harder. Also increases the leech life effect of the mod 3a "Life Leech" and allows for modification points.
+
 
* [[Sacred 2:Death Warrior Focus|Death Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
+
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Demonic Blow hit harder. Also increases the leech life effect of the mod 3a '''Life Leech''' and allows for modification points.
* Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art.
+
 
 +
* [[Sacred 2:Death Warrior Focus|Death Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
 +
* Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will indirectly increase this combat art's [[Sacred 2:Casting Speed|execution speed]], damage and [[Sacred 2:Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
 +
 
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
 
  
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase its [[Sacred 2:Damage|damage]] and reduce its regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].  This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
 +
 +
* [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating.
 +
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Demonic Blow, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Poison|poisoning]], etc.).
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
 
*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
 +
 
*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
 
*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
 +
 
*[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves
 
*[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves
 +
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 +
 
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
 
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
*Keep the CA level either very high and use it as a one hit wonder to kill off champs and on bosses, and utilize from the high Ca lvl and gain high chance for modification effects.
 
*Keep the CA level either very high and use it as a one hit wonder to kill off champs and on bosses, and utilize from the high Ca lvl and gain high chance for modification effects.
 +
 
*Or keep it very low and use it as your main attack when other combat arts are on cooldown.
 
*Or keep it very low and use it as your main attack when other combat arts are on cooldown.
'''Never be hasty to increase a CA, you can not revert back to a lower CA lvl.'''
+
 
 
*Using [[Sacred 2:Regeneration per hit|regen per hit]] modifier will allow you to have no regeneration time, so you can land as many Demonic Blows as you want.
 
*Using [[Sacred 2:Regeneration per hit|regen per hit]] modifier will allow you to have no regeneration time, so you can land as many Demonic Blows as you want.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
* Strong single target damage, can be modified to attack several opponents through an area of effect mod.
 
* Strong single target damage, can be modified to attack several opponents through an area of effect mod.
 
* Low regeneration time
 
* Low regeneration time
 
* Strong [[Sacred 2:Boss|boss]] killer with modifications for wounds and poison debuffs.  
 
* Strong [[Sacred 2:Boss|boss]] killer with modifications for wounds and poison debuffs.  
 
* Fast execution animation making it viable for a short regeneration time.
 
* Fast execution animation making it viable for a short regeneration time.
* The mod 1b "Vehemence" (area of effect) and the mod 3a "Life Leech" (enhanced by Tactics Lore) work good together, as you can add to your health a considerable amount of hitpoints with only one hit.
+
* The mod 1b '''Vehemence''' (area of effect) and the mod 3a '''Life Leech''' (enhanced by Tactics Lore) work good together, as you can add to your health a considerable amount of hitpoints with only one hit.
Cons
+
'''Cons'''
 
* Single target attack, must be modified to attack more than one opponent.
 
* Single target attack, must be modified to attack more than one opponent.
* Mod 2a "Frailty" only reduces opponent's physical armor.
+
* Mod 2a '''Frailty''' only reduces opponent's physical armor.
  
 
== Stats Chart ==
 
== Stats Chart ==
 
+
* Weapon damage multiplier is 1.300 + 0.003*CA-Lvl
 +
* Damage modifier is increased by 40 + 10*CA-Lvl percentage points.
 +
==Notes==
 +
* In Ice and Blood, the animations for Demonic blow became broken when the Shadow Warrior used it with the following weapons while mounted on the HellHound: Ranged Weapons, Pole Arms, 2h Magic Staves.  This bug was fixed in the [[Sacred 2:Community Patch|Community Patch 1.60]].
  
 
==See Also==
 
==See Also==
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== Gallery ==
 
== Gallery ==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"
  
|width="180px"|
+
|width="180px"|On Foot
<center>{{S2frame|[[Image:Demblow 1haft no mods.jpg|160px]]|none}}</center>
+
<center>{{S2frame|[[Image:Demblow 1haft no mods.jpg|x200px]]|none}}</center>
 +
 
 +
|width="180px"|Mounted
 +
<center>{{S2frame|[[File:S25.jpg|x200px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]

Latest revision as of 22:11, 27 April 2022

01.gif The Shadow Warrior focuses his entire strength in a mighty, purposeful blow with his equipped weapon. This attack is especially useful against strong or heavily-armored opponents.

This is a Weapon Damage Based Combat Art.

Aspect

SW_Asp_01.png - Death Warrior

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Frailty - Temporarily reduces the opponent's armor class. (Opponent's Armor: Physical ~33.8% reduction at CA level 1, 50% reduction at CA level 50, 60% reduction at CA level 100)
  • Poisoning - Adds poison damage (damage over time). (4 + 1 per CA level poison damage (+damage modifiers), despite the description, this is direct poison damage, not DoT)

MODicons_08.gif Gold
Demonic Blow without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Demonic Blow hit harder. Also increases the leech life effect of the mod 3a Life Leech and allows for modification points.
  • Any weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Keep the CA level either very high and use it as a one hit wonder to kill off champs and on bosses, and utilize from the high Ca lvl and gain high chance for modification effects.
  • Or keep it very low and use it as your main attack when other combat arts are on cooldown.
  • Using regen per hit modifier will allow you to have no regeneration time, so you can land as many Demonic Blows as you want.

Pros and Cons

Pros

  • Strong single target damage, can be modified to attack several opponents through an area of effect mod.
  • Low regeneration time
  • Strong boss killer with modifications for wounds and poison debuffs.
  • Fast execution animation making it viable for a short regeneration time.
  • The mod 1b Vehemence (area of effect) and the mod 3a Life Leech (enhanced by Tactics Lore) work good together, as you can add to your health a considerable amount of hitpoints with only one hit.

Cons

  • Single target attack, must be modified to attack more than one opponent.
  • Mod 2a Frailty only reduces opponent's physical armor.

Stats Chart

  • Weapon damage multiplier is 1.300 + 0.003*CA-Lvl
  • Damage modifier is increased by 40 + 10*CA-Lvl percentage points.

Notes

  • In Ice and Blood, the animations for Demonic blow became broken when the Shadow Warrior used it with the following weapons while mounted on the HellHound: Ranged Weapons, Pole Arms, 2h Magic Staves. This bug was fixed in the Community Patch 1.60.

See Also

Gallery

On Foot
Mounted