Difference between revisions of "Sacred 2:Dislodged Spirit"

From SacredWiki
Jump to navigation Jump to search
(→‎Gallery: added 2 pics)
(One intermediate revision by the same user not shown)
Line 17: Line 17:
 
==Innate Abilities (Lvl 1) [[File:Ice.png]]==
 
==Innate Abilities (Lvl 1) [[File:Ice.png]]==
 
* [[Sacred 2:Damage|Damage]] (100% [[Sacred 2:Ice|Ice]]): 24-24
 
* [[Sacred 2:Damage|Damage]] (100% [[Sacred 2:Ice|Ice]]): 24-24
* Opponent's Attribute Values: -19.8%
+
* Opponent's [[Sacred 2:Attributes|Attribute]] Values: -19.8%
 
* Duration: 6.0s
 
* Duration: 6.0s
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.5 seconds
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.5 seconds
Line 41: Line 41:
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Stimulate''' - Steals energy from the target, which will decrease the regeneration time of combat arts. (5% + 5% per CA level [[Sacred 2:Regeneration per hit|Regen per hit effect]])  
+
* '''Stimulate''' - Steals energy from the target, which will decrease the regeneration time of combat arts. (0.5s + 0.5s per CA level [[Sacred 2:Regeneration per hit|Regen per hit effect]])  
 
* '''Wildfire''' - If an opponent dies while his soul is being held, the soul will explode and inflict minor area damage. (70 + 35 per CA level [[Sacred 2:Physical|physical]] damage (+damage modifiers))
 
* '''Wildfire''' - If an opponent dies while his soul is being held, the soul will explode and inflict minor area damage. (70 + 35 per CA level [[Sacred 2:Physical|physical]] damage (+damage modifiers))
 
|}
 
|}
Line 51: Line 51:
 
__NOTOC__
 
__NOTOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>
 
 
|}
 
|}
  
 
==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including the explosion damage from the "Wildfire" mod), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
+
 
 +
* [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including the explosion damage from the '''Wildfire''' mod), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 +
 
 
* [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 +
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
 +
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Dislodged Spirit: [[Sacred 2:Chance for Freeze|Freeze]] (from ice damage) and [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] (if the '''Wildfire''' mod is taken) .
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
 
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
 +
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
*Useful in a combo with [[Sacred 2:Mortifying Pillory|Mortifying Pillory]] and/or [[Sacred 2:Raving Thrust|Raving Thrust]] as a debuffing CA against powerful champions or bosses.
 
*Useful in a combo with [[Sacred 2:Mortifying Pillory|Mortifying Pillory]] and/or [[Sacred 2:Raving Thrust|Raving Thrust]] as a debuffing CA against powerful champions or bosses.
*...
 
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
* Great debuff against [[Sacred 2:Boss|bosses]]
 
* Great debuff against [[Sacred 2:Boss|bosses]]
 
*...
 
*...
Cons
+
'''Cons'''
 
* Short duration
 
* Short duration
* '''Stimulate''' mod seems to be broken
 
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
{|class="skills"
 
{|class="skills"
 
|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
Line 102: Line 105:
 
| -20.6%
 
| -20.6%
 
|}
 
|}
 
  
 
==See Also==
 
==See Also==
Line 111: Line 113:
  
 
==Gallery==
 
==Gallery==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"

Revision as of 01:51, 15 December 2019

12.gif A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body.

This is a Spell Damage Based Combat Art.

Aspect

INQ_Asp_03.png - Nefarious Netherworld

Innate Abilities (Lvl 1)
Error creating thumbnail: Unable to save thumbnail to destination

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Gelidity - Increases the ice damage. (37.5% increase)
  • Spite - Increases the duration of the soul being held. (50% increase)

MODicons_10.gif Silver
  • Deprivation - Further decreases opponent's attributes while the soul is being held. (64% increased base value)
  • Torture - Adds damage over time. (42 + 21 per CA level ice damage over time (+damage modifiers) / 75% from base ice damage)

MODicons_08.gif Gold
  • Stimulate - Steals energy from the target, which will decrease the regeneration time of combat arts. (0.5s + 0.5s per CA level Regen per hit effect)
  • Wildfire - If an opponent dies while his soul is being held, the soul will explode and inflict minor area damage. (70 + 35 per CA level physical damage (+damage modifiers))
Dislodged Spirit without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

Pros and Cons

Pros

  • Great debuff against bosses
  • ...

Cons

  • Short duration

Stats Chart

Level Regeneration Time Damage Duration Opponent's Attribute Values
1 9.8s 24-24 6.0s -19.8%
2 13.1s 33-33 6.0s -20.6%

See Also

Gallery