Sacred 2:Dislodged Spirit

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Revision as of 12:47, 2 June 2009 by Echelar (talk | contribs) (grammar)
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12.gif A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body.

Aspect

INQ_Asp_03.png - Nefarious Underworld

Modifications

MODicons_12.gif Bronze
  • Gelidity - Increases the ice damage. (37.5% increase)
  • Spite - Increases the duration of the soul being held. (50% increase)

MODicons_10.gif Silver
  • Deprivation - Further decreases opponent's attributes while the soul is being held. (64% increased base value)
  • Torture - Adds damage over time. (42 + 21 per CA level ice damage over time (+damage modifiers) / 75% from base ice damage)

MODicons_08.gif Gold
  • Stimulate - Steals energy from the target, which will decrease the regeneration time of combat arts. (5% + 5% per CA level stolen)
  • Wildfire - If an opponent dies while his soul is being held, the soul will explode and inflict minor area damage. (70 + 35 per CA level damage (+damage modifiers) (damage type?))

Skills and Attributes

The following skills and attributes will affect this combat art:

Usage Strategies

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Pros and Cons

Pros

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Cons

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Stats Chart


PICTURE HERE