Difference between revisions of "Sacred 2:Divine Protection"

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(Notes about using Divine Protection together with Warding Energy buff (for I&B with CM v130))
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As of patch 2.34, Divine Protection has some apparent stacking bugs and can sometimes be significantly if not surprisingly more powerful than would be expected.  These issues have been reported to Ascaron and may be changed in a future patch.
 
As of patch 2.34, Divine Protection has some apparent stacking bugs and can sometimes be significantly if not surprisingly more powerful than would be expected.  These issues have been reported to Ascaron and may be changed in a future patch.
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Players who want to use both Divine Protection and [[Sacred 2:Warding Energy|Warding Energy]] for their builds need to remember the following:<br>
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- The effects of Warding Energy and Divine Protection do stack. Activating them both at the same time won't grant the Seraphim two Energy Shields, but one shield with amount of Shield Energy equal to a sum of shield energy points from both Combat Arts.<br>
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- When Divine Protection is cast after the Warding Energy buff, the resulting shield has its Shield Energy at maximum (capacity is increased and the bar is full).<br>
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- When Warding Energy is cast after Divine Protection, it causes the shiled to lose the available Shield Energy points (capacity is increased, but it takes some time to regenerate the shield).<br>
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- When the effect of Divine Protection wears off, both Divine Protection ''and'' Warding Energy are deactivated, causing the character to be left with no energy shield on.<br>
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The information above is true for Sacred 2 Ice&Blood with Community Patch v130. It might be different for the previous versions.
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 12:50, 25 November 2011

Sera_13.gif Activates a protective energy shield for a brief period. Incoming damage will be reduced and fully absorbed until energy is depleted or the shield's duration has come to an end. After use the energy used needs to be recharged for a considerable period of time.

Aspect

Sera_AspS_03.png - Revered Technology

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Dampen - Increases damage absorption. (10% + 0.1% per Combat Art level damping / +50% from base value)
  • Capacity - Divine Protection lasts 50% longer. (50% increase)

MODicons_10.gif Silver
  • Uplifted Force - Improves the energy field. (33.3% increase)
  • Boost - Reduces shield's recharge(cooldown) time. (50% + 1% per Combat Art level decrease)

MODicons_08.gif Gold
  • Improved Reflection - Increases the chance to reflect projectile damage. (50% + 1% per Combat Art level chance)
  • Improved Mirror - Increases the chance to reflect spell damage. (50% + 1% per Combat Art level chance)

Skills

The following skills will affect this combat art:

Usage Strategies

More information on the general usage of energy shields is given in the article Energy Shields.

Useful in a combo with Dashing Alacrity to reduce the amount of button pushing to cast temporary buffs.

The Improved Mirror modification appears to add a Block Combat Art effect, rather than a Reflect: Combat Art effect as it purports to.

The Capacity modification's increase of duration scales with Combat Art level. The Boost modification's decrease of cooldown also scales with Combat Art level. With both of these modifications, the duration will eventually begin to exceed the cooldown. At this point, it becomes practical to maintain Divine Protection 100% of the time. Duration is approximately 45 seconds at Combat Art level 150.

As of patch 2.34, Divine Protection has some apparent stacking bugs and can sometimes be significantly if not surprisingly more powerful than would be expected. These issues have been reported to Ascaron and may be changed in a future patch.

Players who want to use both Divine Protection and Warding Energy for their builds need to remember the following:
- The effects of Warding Energy and Divine Protection do stack. Activating them both at the same time won't grant the Seraphim two Energy Shields, but one shield with amount of Shield Energy equal to a sum of shield energy points from both Combat Arts.
- When Divine Protection is cast after the Warding Energy buff, the resulting shield has its Shield Energy at maximum (capacity is increased and the bar is full).
- When Warding Energy is cast after Divine Protection, it causes the shiled to lose the available Shield Energy points (capacity is increased, but it takes some time to regenerate the shield).
- When the effect of Divine Protection wears off, both Divine Protection and Warding Energy are deactivated, causing the character to be left with no energy shield on.
The information above is true for Sacred 2 Ice&Blood with Community Patch v130. It might be different for the previous versions.

Pros and Cons

Pros

  • Very powerful temporary shield that can block Combat Arts and be chain cast.
  • ...

Cons

  • Players must recast it.
  • ...

Stats Chart

Divine Protection without Modifications


See Also

Gallery