Sacred 2:Fallen Angel

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Revision as of 21:52, 25 September 2007 by Erialc (talk | contribs)
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Stepping Into Sacred 2: Fallen Angel Universe

During the Games Convention in Leipzig, the awaited Sacred 2: Fallen Angel has appeared fully. A version specifically conceived for the multiplayer even organized by Ascaron, simplified at most to show principally the engine and the gameplay of the game, has been accessible to some lucky guys. There's been quite a bunch of people to be able to test this version, as there was 16 of them every 10 minutes during the all fair: few minutes of hacking & slashing monsters, playing either the Seraphim, the Shadow Warrior, the Dryad, or even the High Elf, all identical except for their look for the occasion, and then the 16 players met in the arena to fight each other. Meanwhile, in another hall of the Games Convention, other visitors could assist to a quick presentation of the Xbox 360 version of Sacred 2: Fallen Angel.

Personally, after having participated to the multiplayer event during the Business Day, I have been lucky enough to see the PC version of Sacred 2: Fallen Angel, shown to me by Jens Eisched, Marketing Manager, and Torsten Meier, Public Relations Manager, who answered as well a bunch of my questions as a Hack & Slash fan and amateur, as well as player of the original Sacred.