Difference between revisions of "Sacred 2:Garganthropod"

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(added info about associated quests and location, added concept art and rendering)
 
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The '''Garganthropod''' is a huge insectoid boss that the player must defeat to advance the [[Sacred 2:Main Campaign Quests|Main Campaign Quest]] and complete Chapter 7.  The quest for the Light path is [[Sacred 2:Demise of a Scorpion|Demise of a Scorpion]] and for the Shadow path it is [[Sacred 2:Igniting the Devil's Fire|Igniting the Devil's Fire]].  His lair is in the Scorpion Temple in the south of the [[Sacred 2:Bengaresh Desert|Bengaresh Desert]].
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<onlyinclude>{{Boss
 
|Thumbnail=[http://www.sacredwiki.org/images/Sacred_2/Bestiary/Boss/garganthropod.jpg http://www.sacredwiki.org/images/Sacred_2/Bestiary/Boss/th_garganthropod2.jpg]
 
|Thumbnail=[http://www.sacredwiki.org/images/Sacred_2/Bestiary/Boss/garganthropod.jpg http://www.sacredwiki.org/images/Sacred_2/Bestiary/Boss/th_garganthropod2.jpg]
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entry5 = {"et_spelldamage_physical", 420, 210, 0, 133 },
 
entry5 = {"et_spelldamage_physical", 420, 210, 0, 133 },
 
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=Concept Art and Rendering=
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{|
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|{{S2frame|[[File:Scorpionart.jpg|x250px]]}}
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|{{S2frame|[[File:King scorpion Boss Color.jpg|x250px]]}}
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|{{S2frame|[[File:Garganthropod official render.jpg|x250px]]}}
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[[Category:Sacred 2 Enemies in Ancaria|G]]
 
[[Category:Sacred 2 Enemies in Ancaria|G]]
 
[[Category:Sacred 2 Bosses|G]]
 
[[Category:Sacred 2 Bosses|G]]

Latest revision as of 09:26, 29 January 2015

The Garganthropod is a huge insectoid boss that the player must defeat to advance the Main Campaign Quest and complete Chapter 7. The quest for the Light path is Demise of a Scorpion and for the Shadow path it is Igniting the Devil's Fire. His lair is in the Scorpion Temple in the south of the Bengaresh Desert.


Damage Done:

Weak against:

The Hitpoints, Chance to hit, Damage and Armor noted above of the Garganthropod are dependent on the level of the Garganthropod. Stats will scale based on the Garganthropod's level. Use the above stats as a guideline.


Combat Arts:

reflectbuff.jpg Reflection Shield

This buff of the Garganthropod's will reflect combat arts from players and thus cause damage to the player. Regular melee attacks are not reflected.

Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared)

	tokens = {
		entry0 = {"et_duration_sec", 1000, 5, 0, 8 },
		entry1 = {"et_chance_reflect_spell", 500, 30, 0, 41 },
		entry2 = {"et_chance_reflect_missile", 500, 30, 0, 41 },

summonminion.jpg Summon Minions

The Garganthropod summons two Mutated Scorpions to help fight. These scorpions do magic damage which can complicate a player's ability to manage armor resistances.

Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared)

	tokens = {
		entry0 = {"et_summon_soldier", 3800, 280, 0, 8 },
		entry1 = {"et_summon_mylevel", 4, 1, 0, 4 },

hardhit.jpg Sting

Garganganthropod uses it's tail to sting the player from underground and causes a poison DOT to the player.

Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared)

	tokens = {
		entry0 = {"et_dotdamage_poison", 1120, 560, 0, 42 },
		entry1 = {"et_spelldamage_physical", 700, 350, 0, 133 },

hardhit.jpg Tail Shock

A "Hard Hit" type of melee attack that has significantly higher damage than a regular melee attack and can inflict Poison.

Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared)
tokens = {
		entry0 = {"et_mult_weapondamage", 1500, 5, 0, 9 },
		entry1 = {"et_AW_rel", 400, 100, 0, 5 },
		entry2 = {"et_baseAW", 100, 75, 0, 5 },
		entry3 = {"et_chance_poisoning", 200, 3, 0, 5 },

bloodstorm.jpg Sandstorm

Causes physical damage, can inflict Weaken and reduce run speed to any player nearby.


Values copied from source; Spell.txt (C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared)

	tokens = {
		entry0 = {"et_maxangle_cone", 90, 0, 0, 8 },
		entry1 = {"et_duration_sec", 1000, 0, 0, 8 },
		entry2 = {"et_debuff_stats", 1000, 100, 0, 42 },
		entry3 = {"et_debuff_movespeed", 500, 5, 0, 42 },
		entry4 = {"et_range_area", 1000, 0, 0, 4 },
		entry5 = {"et_spelldamage_physical", 420, 210, 0, 133 },


Concept Art and Rendering