Sacred 2:Gust of Wind

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Revision as of 18:33, 5 October 2013 by Nokka (talk | contribs) (added 'multiple impaling' to usage strategies)
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gust_of_wind.gif A strong gust of wind can damage, stun or knock back enemies.

Aspect

DM_Asp_02.gif - Elemental Magic

Innate Abilities (Lvl 1)

  • Physical damage: 90 +45*level
  • Blow distance 200+2*level
  • Max angle: 180

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Stun - Chance to stun enemies. (33.4%+0.2%*level)
  • Poison Mist - Light poisoning. (poison DoT: 40+20*level)

MODicons_10.gif Silver
  • Radius - Increased radius of Gust of Wind. (+60 degree angle)
  • Squall - Gust of Wind spreads faster. (25%)

MODicons_08.gif Gold
  • Impact - Increased damage from rebound. (adds 30+15*level physical)
  • Poison Mist - Light poisoning. (Poison DoT: 40+20*level)

Skills and Attributes

The following skills will affect this combat art:

  • Elemental Magic Lore - improves damage, critical chance and casting speed
  • Elemental Magic Focus - improves regeneration time and maximum combat art levels
  • Concentration - directly improves regeneration time
  • Ancient Magic - directly improves combat art damage
  • Intelligence - directly improves combat art damage
  • Stamina reduces regeneration time as usual.


Usage Strategies

  • You can use this Combat Art to either toss back a group of enemies (if you point somewhere close to your Mage), or to give one enemy a powerful blow (pointing further away from the character), effectively impaling it if you aimed well.
  • You can impale multiple enemies with a single cast of Gust of Wind by moving closely along the edge of a group immediately after casting. The beam can then impale up to at least six enemies, thus allowing you to one-shot small groups. Note that this may be a lag exploit.


Combo Recommendations

Pros and Cons

Pros

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Cons

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Stats Chart

Gust of Wind Without Modifications



See Also