Difference between revisions of "Sacred 2:Hallowed Restoration"

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m (master healer - corrected per level decrease (1% per level can't be correct, based on my testing))
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|width="80px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="80px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Remedy''' - Increase healing effect. (10hp + 20hp per CA level healed / +50% from base value)
+
* '''Remedy''' - Increase healing effect. (increased by 10hp + 20hp per CA level)
 
* '''Recuperation''' - Temporarily increases the hitpoint regeneration effect. (20hp/s + 40hp/s per CA level healed)
 
* '''Recuperation''' - Temporarily increases the hitpoint regeneration effect. (20hp/s + 40hp/s per CA level healed)
 
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* '''Prevention''' - Temporary protection from damage over time. (Note: this modification appears to also break Root effects, 100% chance; the in-game description may be incorrect)
 
* '''Prevention''' - Temporary protection from damage over time. (Note: this modification appears to also break Root effects, 100% chance; the in-game description may be incorrect)
* '''Master Healer''' - Decreases the regeneration time of this spell. (50% + 0.1% per CA level decrease)
+
* '''Master Healer''' - Decreases the regeneration time of this spell. (1-1/(1+(500+10*calvl)/1000) percent decrease; ~34% at CA-Lvl 1, ~38% at CA-Lvl 10, 50% at CA-Lvl 50)
 
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|width="80px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="80px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Solidarity''' - Extends the healing effect to nearby allies. (33% + 0.2% per CA level effectiveness to allies)
+
* '''Solidarity''' - Extends the healing effect to nearby allies. (33% + 0.2% per CA level effectiveness to allies, ~5.7m area (guess))
* '''Antidote''' - Reduces the duration of all impediment and wound effects. (20% + 0.5% per CA level decrease)
+
* '''Antidote''' - Reduces the duration of all impediment and wound effects. (1-1/(1+(200+5*calvl)/1000) percent decrease; ~17% at CA-Lvl 1, 20% at CA-Lvl 10, ~31% at CA-Lvl 50)
 
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== Stats Chart ==
 
== Stats Chart ==
 +
*Duration (for '''Recuperation'''?) is 10 seconds.
 +
*Life healed is 20 + 40*CA-Lvl healthpoints.
  
 
|valign="top"|
 
|valign="top"|

Revision as of 16:50, 26 April 2009

Sera_9.gif Heals a considerable amount of the Seraphim's health or that of a targeted ally.

Aspect

Sera_AspS_02.png - Celestial Magic

Modifications

MODicons_12.gif Bronze
  • Remedy - Increase healing effect. (increased by 10hp + 20hp per CA level)
  • Recuperation - Temporarily increases the hitpoint regeneration effect. (20hp/s + 40hp/s per CA level healed)

MODicons_10.gif Silver
  • Prevention - Temporary protection from damage over time. (Note: this modification appears to also break Root effects, 100% chance; the in-game description may be incorrect)
  • Master Healer - Decreases the regeneration time of this spell. (1-1/(1+(500+10*calvl)/1000) percent decrease; ~34% at CA-Lvl 1, ~38% at CA-Lvl 10, 50% at CA-Lvl 50)

MODicons_08.gif Gold
  • Solidarity - Extends the healing effect to nearby allies. (33% + 0.2% per CA level effectiveness to allies, ~5.7m area (guess))
  • Antidote - Reduces the duration of all impediment and wound effects. (1-1/(1+(200+5*calvl)/1000) percent decrease; ~17% at CA-Lvl 1, 20% at CA-Lvl 10, ~31% at CA-Lvl 50)

Skills

The following skills will affect this combat art:

  • ...
  • ...
  • ...
  • ...
  • ...


Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

  • Duration (for Recuperation?) is 10 seconds.
  • Life healed is 20 + 40*CA-Lvl healthpoints.


hallowedrestoration.jpg

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