Difference between revisions of "Sacred 2:Horse"

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{{Languages}}
 
__NOTOC__
 
__NOTOC__
[http://www.sacredwiki.org/images/Sacred_2/Mounts/horses.jpg http://www.sacredwiki.org/images/Sacred_2/Mounts/horses400.jpg]
 
  
Across Ancaria you will find many horse dealers. They offer all kinds of animals, from the simple nag up to a real war horse.
+
Across Ancaria the player will find many [[Sacred 2:Horse Dealer|Horse Dealers]]. They offer all kinds of animals, from the simple nag up to a real war horse. Any [[Sacred 2:NPC|NPC]] with a horseshoe icon (http://www.sacredwiki.org/images/Sacred_2/Icon/horsetrader.png) will be happy to exchange a large sum of gold for a nice mount. While mounted on a horse, a character's own combat arts and buffs will not function.  Only a horse-specific Combat Art will work while mounted.
 +
*'''Note''' Permanent buffs '''can''' be used on horseback if [[Sacred 2:Community Patch|Community Patch 1.60]] is installed.
 +
{|
 +
|{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/Mounts/horses.jpg http://www.sacredwiki.org/images/Sacred_2/Mounts/horses400.jpg]|none}}
 +
|{{S2frame|[[File:Horsetrader background.jpg|x130px]]|none}}
 +
{|
 +
|{{S2frame|[[File:Horsesign3elf.jpg|x67px]]|none|[[Sacred 2:Tyr Lysia|Elf Region]]}}
 +
|{{S2frame|[[File:Horsesign1human.jpg|x67px]]|none|[[Sacred 2:Artamark|Human Region]]}}
 +
|{{S2frame|[[File:Horsesign2desert .jpg|x67px]]|none|[[Sacred 2:Bengaresh Desert|Desert Region]]}}
 +
|}
 +
|}
  
  
=='''[[Sacred 2:Riding|Riding]] skill'''==
+
== Riding Skill ==
 +
You can be effective from your [[Sacred 2:Mounts|mount]] without having any points in [[Sacred 2:Riding|Riding]]. There are no more negative attack/attack speed penalties as in Sacred. You also don't require higher Riding to ride higher level (and therefore better) mounts. Your Riding skill increases your Horse Combat Arts. These combat arts are only available if you ride a horse instead of your class-specific mount.
 +
{|
 +
|valign="top"|
  
You can be effective from your mount without having any points in [[Sacred 2:Riding|Riding]]. There are no more negative attack/attack speed penalties as in Sacred.  However you do require higher [[Sacred 2:Riding|Riding]] to ride higher level (and therefore better) mounts. Your [[Sacred 2:Riding|Riding]] skill also increases your riding combat arts. These combat arts are only available if you ride a horse instead of your class-specific mount.
 
  
 +
== Horse Combat Arts ==
 +
You can potentially get three Combat Arts while on horseback. The ones you have depend upon which type of horse purchased. There are two damage and one exploration Combat Arts for horses:
  
=='''Horse Combat Arts'''==
+
'''Leap'''
 +
{|
 +
|[[File:Horse_leap.png]]
 +
|The horse leaps forward, thereby overcoming medium-sized obstacles in its way. This will allow you to jump over small rivers and fences, or jump off a cliff, thus granting totally unique traveling and exploration possibilities. (You can use it as a shortcut to avoid running around an obstacle, or to get to an area that would be impossible to reach otherwise.) It has a Cooldown Timer, which depends on Combat Art level (higher level horse/art has lower timer).
 +
|}
 +
{|
 +
|{{s2frame|{{#ev:youtube|SmWTNC_zODI|400}}|center|'''Video: Leap'''}}
 +
|{{s2frame|[[File:Horse leap.jpg|390px]]|none|'''Leaping Across a River'''}}
 +
|}
  
You can potentially get 3 Combat Arts while on horseback. The ones you have depend upon which type of horse purchased. There are two damage and one exploration Combat Arts for horses which are:
 
  
[[Sacred 2:Leap|Leap]]  
+
'''Rear Up'''
 +
{|
 +
|[[File:Horse_rear-up.png]]
 +
|The horse rears up, inflicting area damage (affected by [[Sacred 2:Riding|Riding]]) with its front hoofs, and knocks back opponents. It has a Cooldown Timer, which depends on Combat Art level (higher level horse/art has lower timer).
 +
|}
 +
{|
 +
|{{s2frame|{{#ev:youtube|03oZpgxWIsM|400}}|center|'''Video: Rear Up'''}}
 +
|{{s2frame|[[File:Horse rearup.jpg|390px]]|none|'''Rear Up Attack'''}}
 +
|}
  
[[Sacred 2:Rear Up|Rear Up]]
 
  
[[Sacred 2:Charge|Charge]]
+
'''Charge'''
 +
{|
 +
|[[File:Horse_charge.png]]
 +
|The horse charges at opponents, inflicts light damage (affected by [[Sacred 2:Riding|Riding]]), and stuns them. It has no Cooldown Timer.
 +
|}
 +
{|
 +
|{{s2frame|{{#ev:youtube|QK7GFQd8jj8|400}}|center|'''Video: Charge'''}}
 +
|{{s2frame|[[File:Horse charge.jpg|390px]]|none|'''Charging the Undead Legion'''}}
 +
|}
  
You may also use your god spell from horseback. Buffs are deactivated while on a horse.
 
  
 +
You may also use your Divine Gift ([[Sacred 2:Deities|God Spell]]) from horseback. Buffs are deactivated while on a horse.
  
=='''Types of Horses'''==
 
  
There are different types of horses again,as there were with the original Sacred.  However, in Sacred 2, the type of horse determines the types of bonus it will award you, rather than all horses having the same but some simply having higher values. There are five different types of horse:
+
== Types of Horses ==
 +
There are different types of horses again, as there were with the original Sacred.  However, in Sacred 2, the type of horse determines the types of bonus it will award you, rather than all horses having the same but some simply having higher values. There are five different types of horse:
  
==='''Gait Horse'''===
 
  
[http://www.sacredwiki.org/images/Sacred_2/Mounts/horsegaithorse.jpg http://www.sacredwiki.org/images/Sacred_2/Mounts/horsegaithorse400.jpg]
+
=== Gait Horse ===
 +
{|
 +
|cellpadding="10"|
 +
{{S2frame|[[Image:horsegaithorse400.jpg|400px]]|left}}
 +
<br clear="left" />
 +
|valign="top"|'''Combat Arts:'''
 +
* Leap
 +
* Rear Up
  
* '''Combat Arts:''' Leap, Rear Up
 
* '''Possible Attributes:''' Regeneration penalty +X%, Rider's max hitpoints +X%, Physical resistance +X, Run Speed +2,5%, Block chance Knockback <span style="color:#ff0000">(Riding)</span>
 
  
==='''Racer'''===
+
'''Possible Attributes:'''
 +
* Regeneration penalty +X%
 +
* Rider's max hitpoints +X%
 +
* Physical resistance +X
 +
* Run Speed +2,5%
 +
* Block chance Knockback <span style="color:#ff0000">(Riding)</span>
 +
|}
  
[http://www.sacredwiki.org/images/Sacred_2/Mounts/horseracer.jpg http://www.sacredwiki.org/images/Sacred_2/Mounts/horseracer400.jpg]
 
  
* '''Combat Arts:''' Leap
+
=== Racer ===
* '''Possible Attributes:''' Regeneration penalty +X%, Rider's max hitpoints +X%, Run Speed +X%, Evade +X%, Block chance <span style="color:#ff0000">(Riding)</span>
+
{|
 +
|cellpadding="10"|
 +
{{S2frame|[[Image:horseracer400.jpg|400px]]|left}}
 +
<br clear="left" />
 +
|valign="top"|'''Combat Arts:'''
 +
* Leap
  
==='''Nag'''===
 
  
[http://www.sacredwiki.org/images/Sacred_2/Mounts/horsenag.jpg http://www.sacredwiki.org/images/Sacred_2/Mounts/horsenag400-1.jpg]
+
'''Possible Attributes:'''
 +
* Regeneration penalty +X%
 +
* Rider's max hitpoints +X%
 +
* Run Speed +X%,
 +
* Evade +X%
 +
* Block chance <span style="color:#ff0000">(Riding)</span>
 +
|}
  
* '''Combat Arts:''' None
 
* '''Possible Attributes:''' Regeneration penalty +X%, Rider's max hitpoints +X%, Defense Value +X, Defense Value +X%, Willpower +X, Block chance <span style="color:#ff0000">(Riding)</span>
 
  
==='''Charger'''===
+
=== Nag ===
 +
{|
 +
|cellpadding="10"|
 +
{{S2frame|[[Image:horsenag400-1.jpg|400px]]|left}}
 +
<br clear="left" />
 +
|valign="top"|'''Combat Arts:'''
 +
* None
  
[http://www.sacredwiki.org/images/Sacred_2/Mounts/horsecharger.jpg http://www.sacredwiki.org/images/Sacred_2/Mounts/horsecharger400.jpg]
 
  
* '''Combat Arts:''' Charge, Leap, Rear Up
+
'''Possible Attributes:'''
* '''Possible Attributes:''' Regeneration penalty +X%, Rider's max hitpoints +X%, Attack Value +%, Defense Value +X, Defense Value +X%, Physical resistance +X, Willpower +X, Damage Mitigation: Physical +X%, Chance to evade +X%, Chance to reflect <span style="color:#ff0000">(Riding)</span>, Block chance <span style="color:#ff0000">(Riding)</span>
+
* Regeneration penalty +X%
 +
* Rider's max hitpoints +X%
 +
* Defense Value +X
 +
* Defense Value +X%
 +
* Willpower +X
 +
* Block chance <span style="color:#ff0000">(Riding)</span>
 +
|}
  
==='''Saddle Horse'''===
 
* '''Combat Arts:''' Charge, Leap
 
* '''Possible Attributes:''' Regeneration penalty +X%, Rider's max hitpoints +X%, Run Speed +X%, Attack Value +X%, Defense Value +X%, Defense Value +X, Block chance <span style="color:#ff0000">(Riding)</span>
 
  
 +
=== Charger ===
 +
{|
 +
|cellpadding="10"|
 +
{{S2frame|[[Image:horsecharger400.jpg|400px]]|left}}
 +
<br clear="left" />
 +
|valign="top"|'''Combat Arts:'''
 +
* Charge
 +
* Leap
 +
* Rear Up
  
Different horses will give bonuses to different types of defensive skills, with all of them increasing your hitpoints. You can also get each type in a variety of different colors ranging from black to chestnut to pinto and even with different face/leg markings.
 
  
All horses move at the same speed. Note that the Run Speed bonus is not actually working for mounts, so horses that offer more Run Speed do not make you move faster. This bonus would apply if you were not mounted, but since you are mounted it doesn't. Weird, huh? To move faster while mounted, you need to master the [[Sacred 2:Riding|Riding]] skill, which will give you the "Run Speed while mounted" bonus.
+
'''Possible Attributes:'''
 +
* Regeneration penalty +X%
 +
* Rider's max hitpoints +X%
 +
* Attack Value +%
 +
* Defense Value +X
 +
* Defense Value +X%
 +
* Physical resistance +X
 +
* Willpower +X
 +
* Damage Mitigation: Physical +X%
 +
* Chance to evade +X%
 +
* Chance to reflect <span style="color:#ff0000">(Riding)</span>
 +
* Block chance <span style="color:#ff0000">(Riding)</span>
 +
|}
 +
 
 +
 
 +
=== Saddle Horse ===
 +
{|
 +
|cellpadding="10"|
 +
{{S2frame|[[Image:horsesaddlehorse400.jpg|400px]]|left}}
 +
<br clear="left" />
 +
 
 +
|valign="top"|'''Combat Arts:'''
 +
* Charge
 +
* Leap
 +
 
 +
 
 +
'''Possible Attributes:'''
 +
* Regeneration penalty +X%
 +
* Rider's max hitpoints +X%
 +
* Run Speed +X%
 +
* Attack Value +X%
 +
* Defense Value +X%
 +
* Defense Value +X
 +
* Block chance <span style="color:#ff0000">(Riding)</span>
 +
|}
 +
 
 +
 
 +
== Ice & Blood Horses ==
 +
* Note: [[Sacred 2:A Roof Over the Head|A Roof Over the Head]] quest located in the [[Sacred 2:Village Ruins|Village Ruins]] in the [[Sacred 2:Cursed Forest|The Cursed Forest]] region must be completed first to reveal the horse and special mount traders located within the town.
 +
 
 +
 
 +
=== Flaming Horse ===
 +
{|
 +
|cellpadding="10"|
 +
{{S2frame|[[Image:Flaming-horse.jpg|400px]]|left}}
 +
<br clear="left" />
 +
 
 +
|valign="top"|'''Combat Arts:'''
 +
* Charge
 +
* Leap
 +
* Rear Up
 +
 
 +
'''Possible Attributes:'''
 +
* Regeneration penalty +X%
 +
* Rider's max hitpoints +X%
 +
* [[Sacred 2:Willpower |Willpower]] +X
 +
* Defense Value +X%
 +
* Block chance <span style="color:#ff0000">(Riding)</span>
 +
|}
 +
 
 +
 
 +
=== Unicorn ===
 +
{|
 +
|cellpadding="10"|
 +
{{S2frame|[[Image:Unicorn-white.jpg|400px]]|left}}
 +
<br clear="left" />
 +
 
 +
|valign="top"|'''Combat Arts:'''
 +
* Charge
 +
* Leap
 +
* Rear Up
 +
 
 +
'''Possible Attributes:'''
 +
* Regeneration penalty +X%
 +
* Rider's max hitpoints +X%
 +
* Attack Value +X%
 +
* [[Sacred 2:Willpower |Willpower]] +X
 +
* Defense Value +X%
 +
* Block chance <span style="color:#ff0000">(Riding)</span>
 +
|}
 +
 
 +
 
 +
=== Warhorse ===
 +
{|
 +
|cellpadding="10"|
 +
{{S2frame|[[Image:Warhorse-brown-white1.jpg|400px]]|left}}
 +
<br clear="left" />
 +
 
 +
|valign="top"|'''Combat Arts:'''
 +
* Charge
 +
* Leap
 +
* Rear Up
 +
 
 +
'''Possible Attributes:'''
 +
* Regeneration penalty +X%
 +
* Rider's max hitpoints +X%
 +
* Attack Value +X%
 +
* Defense Value +X%
 +
* Damage Mitigation: Physical +X%
 +
* Chance to Evade
 +
* Chance to Reflect <span style="color:#ff0000">(Riding)</span>
 +
* Block chance <span style="color:#ff0000">(Riding)</span>
 +
|}
 +
 
 +
 
 +
== Notes ==
 +
[[File:Horse1.png|right]]
 +
* Different horses will give bonuses to different types of defensive skills, with all of them increasing your hitpoints. You can also get each type in a variety of different colors ranging from black to chestnut to pinto and even with different face/leg markings.
 +
* The horse type and level determines the level of their Combat Arts. Higher level Combat Arts have lower cooldown. Charger has the highest level Combat Arts, followed by Gait Horse, Saddle Horse and Racer which has the lowest level arts (and the longest cooldown).
 +
* All horses move at the same speed. Note that the Run Speed bonus is not actually working for mounts, so horses that offer more Run Speed do not make you move faster. This bonus would apply if you were not mounted, but since you are mounted it doesn't. To move faster while mounted, you need to master the [[Sacred 2:Riding|Riding]] skill, which will give you the "Run Speed while mounted" bonus. High horse level does not give you a speed penalty, but the mount has its level lowered next time you load a game or sell the mount (this is not affected by [[Sacred 2:Riding|Riding]]).
 +
* In the [[Sacred 2:Community Patch|Community Patch 1.60]], the non-functioning Run Speed bonus is replaced with [[Sacred 2:Armor|Armor]]: [[Sacred 2:Physical|Physical]] +X bonus.  Permanent Buffs are also made available to the player while on horseback.
 +
 
 +
[[Category:Sacred 2]]

Latest revision as of 14:50, 23 August 2019


Across Ancaria the player will find many Horse Dealers. They offer all kinds of animals, from the simple nag up to a real war horse. Any NPC with a horseshoe icon (horsetrader.png) will be happy to exchange a large sum of gold for a nice mount. While mounted on a horse, a character's own combat arts and buffs will not function. Only a horse-specific Combat Art will work while mounted.

Elf Region
Human Region
Desert Region


Riding Skill

You can be effective from your mount without having any points in Riding. There are no more negative attack/attack speed penalties as in Sacred. You also don't require higher Riding to ride higher level (and therefore better) mounts. Your Riding skill increases your Horse Combat Arts. These combat arts are only available if you ride a horse instead of your class-specific mount.


Horse Combat Arts

You can potentially get three Combat Arts while on horseback. The ones you have depend upon which type of horse purchased. There are two damage and one exploration Combat Arts for horses:

Leap

Error creating thumbnail: Unable to save thumbnail to destination
The horse leaps forward, thereby overcoming medium-sized obstacles in its way. This will allow you to jump over small rivers and fences, or jump off a cliff, thus granting totally unique traveling and exploration possibilities. (You can use it as a shortcut to avoid running around an obstacle, or to get to an area that would be impossible to reach otherwise.) It has a Cooldown Timer, which depends on Combat Art level (higher level horse/art has lower timer).
Video: Leap
Leaping Across a River


Rear Up

Error creating thumbnail: Unable to save thumbnail to destination
The horse rears up, inflicting area damage (affected by Riding) with its front hoofs, and knocks back opponents. It has a Cooldown Timer, which depends on Combat Art level (higher level horse/art has lower timer).
Video: Rear Up
Rear Up Attack


Charge

Error creating thumbnail: Unable to save thumbnail to destination
The horse charges at opponents, inflicts light damage (affected by Riding), and stuns them. It has no Cooldown Timer.
Video: Charge
Charging the Undead Legion


You may also use your Divine Gift (God Spell) from horseback. Buffs are deactivated while on a horse.


Types of Horses

There are different types of horses again, as there were with the original Sacred. However, in Sacred 2, the type of horse determines the types of bonus it will award you, rather than all horses having the same but some simply having higher values. There are five different types of horse:


Gait Horse


Combat Arts:
  • Leap
  • Rear Up


Possible Attributes:

  • Regeneration penalty +X%
  • Rider's max hitpoints +X%
  • Physical resistance +X
  • Run Speed +2,5%
  • Block chance Knockback (Riding)


Racer


Combat Arts:
  • Leap


Possible Attributes:

  • Regeneration penalty +X%
  • Rider's max hitpoints +X%
  • Run Speed +X%,
  • Evade +X%
  • Block chance (Riding)


Nag


Combat Arts:
  • None


Possible Attributes:

  • Regeneration penalty +X%
  • Rider's max hitpoints +X%
  • Defense Value +X
  • Defense Value +X%
  • Willpower +X
  • Block chance (Riding)


Charger


Combat Arts:
  • Charge
  • Leap
  • Rear Up


Possible Attributes:

  • Regeneration penalty +X%
  • Rider's max hitpoints +X%
  • Attack Value +%
  • Defense Value +X
  • Defense Value +X%
  • Physical resistance +X
  • Willpower +X
  • Damage Mitigation: Physical +X%
  • Chance to evade +X%
  • Chance to reflect (Riding)
  • Block chance (Riding)


Saddle Horse


Combat Arts:
  • Charge
  • Leap


Possible Attributes:

  • Regeneration penalty +X%
  • Rider's max hitpoints +X%
  • Run Speed +X%
  • Attack Value +X%
  • Defense Value +X%
  • Defense Value +X
  • Block chance (Riding)


Ice & Blood Horses


Flaming Horse


Combat Arts:
  • Charge
  • Leap
  • Rear Up

Possible Attributes:

  • Regeneration penalty +X%
  • Rider's max hitpoints +X%
  • Willpower +X
  • Defense Value +X%
  • Block chance (Riding)


Unicorn


Combat Arts:
  • Charge
  • Leap
  • Rear Up

Possible Attributes:

  • Regeneration penalty +X%
  • Rider's max hitpoints +X%
  • Attack Value +X%
  • Willpower +X
  • Defense Value +X%
  • Block chance (Riding)


Warhorse


Combat Arts:
  • Charge
  • Leap
  • Rear Up

Possible Attributes:

  • Regeneration penalty +X%
  • Rider's max hitpoints +X%
  • Attack Value +X%
  • Defense Value +X%
  • Damage Mitigation: Physical +X%
  • Chance to Evade
  • Chance to Reflect (Riding)
  • Block chance (Riding)


Notes

Error creating thumbnail: Unable to save thumbnail to destination
  • Different horses will give bonuses to different types of defensive skills, with all of them increasing your hitpoints. You can also get each type in a variety of different colors ranging from black to chestnut to pinto and even with different face/leg markings.
  • The horse type and level determines the level of their Combat Arts. Higher level Combat Arts have lower cooldown. Charger has the highest level Combat Arts, followed by Gait Horse, Saddle Horse and Racer which has the lowest level arts (and the longest cooldown).
  • All horses move at the same speed. Note that the Run Speed bonus is not actually working for mounts, so horses that offer more Run Speed do not make you move faster. This bonus would apply if you were not mounted, but since you are mounted it doesn't. To move faster while mounted, you need to master the Riding skill, which will give you the "Run Speed while mounted" bonus. High horse level does not give you a speed penalty, but the mount has its level lowered next time you load a game or sell the mount (this is not affected by Riding).
  • In the Community Patch 1.60, the non-functioning Run Speed bonus is replaced with Armor: Physical +X bonus. Permanent Buffs are also made available to the player while on horseback.