Difference between revisions of "Sacred 2:Inquisitor Combat Arts"

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(New page: The Inquisitor is an offensive character. He is extremely self-opinionated and goes to extremes in his fights. He prefers brutal weapons and he is the only character who does not have the ...)
 
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The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.
 
The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.
  
'''Aspects'''  
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[[Sacred 2:Aspects|'''Aspects''']]
  
 
*Gruesome Inquisition
 
*Gruesome Inquisition

Revision as of 11:13, 13 September 2008

The Inquisitor is an offensive character. He is extremely self-opinionated and goes to extremes in his fights. He prefers brutal weapons and he is the only character who does not have the skill to wield swords. He favors close combat but he is also able to use ranged weapons. The Inquisitor wanders Ancaria pursuing purely selfish goals. Therefore, he may only follow the path of shadow.

See the world-exclusive trailer [url="http://download.ascaron.com/sacred2/videos/Sacred2-FalleAngel-Inquisitor_Shortclip.zip"]here[/url].

The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.

Aspects

  • Gruesome Inquisition
  • Astute Supremacy
  • Nefarious Underworld

Aspect: Gruesome Inquisition

The Inquisitor uses his privileges and an extremely high degree of sadism as only these former clergymen do. He disposes of his opponents by various cruel means such as shackling them to a pillory or even executing them.

Powerful blow or stab that will inflict heavy damage on an opponent.

A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor.

The target opponent is condemned as outlaw, granting former allies a chance to turn against the target. Additionally, portions of weapon damage will be converted into poison damage.

Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold.

Aspect: Astute Supremacy

The Inquisitor becomes almost invincible. He can take on hordes of enemies, hurling powerful streaks of lightning towards them, or he can steal their souls and use them to his advantage. No one is able to withstand them!

Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor.

An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage.

Everything within range of the maelstrom will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision.

Summons a doppelganger of the Inquisitor, which will provide support in battle. If the Inquisitor dies while the doppelganger is active, the doppelganger will become the new Inquisitor.

While active, this aura grants a chance to reflect ranged damage back to its source.

Aspect: Nefarious Underworld

The darkest among the Inquisitors excel in the dark arts. They feed on souls and they desecrate corpses in order to enhance their own powers. They can even frighten their opponents literally to death.

A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body.

A channeled beam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul will transform into a spectral companion of the Inquisitor.

Causes corpses to explode, inflicting damage to nearby opponents.

Slows down all attacks by opponents in the vicinity of the Inquisitor.

The essences of fallen corpses will rise and surround the Inquisitor. Whenever a fresh soul is raised, the duration of their stay is reset. Each additional soul grants a bonus.