Difference between revisions of "Sacred 2:Item Modifiers"

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==White Mods==
 
==White Mods==
 
[[Sacred 2:Absorption Warding Energy +X% (Base)|Absorption Warding Energy +X%]]
 
[[Sacred 2:Absorption Warding Energy +X% (Base)|Absorption Warding Energy +X%]]
 +
- base value, not to be confused by the blue bonus of the same name
  
 
[[Sacred 2:Block Warding Energy +X|Block Warding Energy +X]]
 
[[Sacred 2:Block Warding Energy +X|Block Warding Energy +X]]

Revision as of 23:18, 6 January 2009

White Mods

Absorption Warding Energy +X% - base value, not to be confused by the blue bonus of the same name

Block Warding Energy +X

Armor +X type

Attack Value +X

Attack Speed +X%

Casting Speed +X% - the item with the highest modifier of this type adds directly to your combat art execution speed, but not your attack speed. (confirmed for melee CA)

Defense Value +X

Max. Hitpoints +X

Max. Shield Energy: +X%

Shield Regeneration +X%

Speed

- Unlocks attack speed or casting speed with the appropriate skill, e.g. armor lore, sword lore.

Regeneration Penalty +X%

Blue Mods

Life Leeched per hit +X

Life Leeched per hit +X%

"Combat Art" +X

"Weapon Skill" +X

"CA Skill" +X

"Skill Name" +X

Aspect: Name +X

Block Chance: Close Combat

Block Chance: Combat Arts +X%

Block Chance: Root +X%

Combat Values +X

Visibility Range +X%

Opponent's defense value -X.X%

Chance for critical hits +X%

Chance to dismount opponent +X%

Chance to evade: +X%

  • lowers enemies base hit chance based on your base defence as following; new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or CA that adds defence, excluding +X% defence, is considered your base defence.

Chance to inflict open wounds +X%

Chance to inflict deep wound +X%

  • Decreses enemies base hitpoint value temporarily

Chance to inflict serious wound +X%

Chance to inflict deadly wound +X%

Chance to knock back opponents +X%

Detrimental magic effects -X%

Spell Intensity +X%

Spell Resistance +X%

Selling Price +X%

"Attribute Name" +X

Conversion Physical to Fire +X%

Conversion Physical to Ice +X%

Conversion Physical to Magic +X%

Conversion Physical to Poison +X%

Run Speed +X%

Yellow Mods

All Skills +X

Armor: Physical +X%

Chance to find valuables +X%

Chance to fear opponents away +X%

Chance for critical hits +X%

Opponent's chance to burn(You) +X%

Damage Mods

Chance for Burn +X%

Chance for Freeze +X%

Chance for Poison +X%

Chance for Weaken +X%

Damage +X%

Damage: Physical +X.X%

Damage: Poison +X%

Damage of enraged players +X% (The more damage you suffer the more damage you deal)

Damage over time: Physical -X% (done to you by enemy)

Damage over time: Magic -X% (done to you by enemy)

Opponent's armor: Physical -X%

Opponent's attack value -X%

Opponent's chance to evade -X%

Opponent level for deathblow +X% (When the opponent's HP falls below this threshold you deal double damage)