Difference between revisions of "Sacred 2:Items"

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(This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.)
 
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== '''Items''' ==
 
== '''Items''' ==
  
Characters in Sacred are capable of carrying [[Sacred 2:weapons |weapons]] and [[Sacred 2:Shields|shields]], wearing various pieces of armor and also can wear certain jewelry – amulets and rings. These items can range from very ordinary to quite extraordinary, bestowing significant benefits to the wearer.
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[[Sacred 2:Character Class|Characters]] in Sacred are capable of carrying [[Sacred 2:weapons |weapons]] and [[Sacred 2:shields|shields]], wearing various pieces of [[Sacred 2:Set Items|armor]] and also can wear certain jewelry – [[Sacred 2:All Class Unique Amulets|amulets ]] and [[Sacred 2:All Class Unique Rings|rings]]. These items can range from very ordinary to quite extraordinary, bestowing significant benefits to the wearer.
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Items may be acquired by either finding them on the ground (or in chests, barrels, etc.) or by purchasing them, using [[Sacred 2:Gold|Gold]]. Similarly, Gold can be acquired by finding it, or by selling items to [[Sacred 2:NPC|NPC's]].
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Corresponding to increases in character abilities, as you progress through different [[Sacred 2:Difficulty Levels|game difficulties]] (Bronze through Niobium), items and their [[Sacred 2:Item Modifiers|item modifiers]] also provide enhanced qualities as well.
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Items can be stashed in the player's [[Sacred 2:Hero Chest|Hero Chest]]
  
Corresponding to increases in character abilities, as you progress through different game difficulties (Bronze through Niobium), items and their modifiers also provide enhanced qualities as well.
 
  
 
The list below is a partial itemization of certain items of interest  
 
The list below is a partial itemization of certain items of interest  
  
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* [[Sacred 2:Set Items|Set Items]]
  
[[Sacred 2:Set Items|Set Items]]
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* [[Sacred 2:Uniques Database|Unique Items]]
  
[[Sacred 2:Uniques Database|Unique Items]]
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* [[Sacred 2:Legendary Database|Legendary Items]]
  
[[Sacred 2:Legendary Database|Legendary Items]]
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* [[Sacred 2:Class Quest Rewards|Class Quest Rewards]]
  
[[Sacred 2:Weapons|Weapons]]
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* [[Sacred 2:Unlock Items|Unlock Items]]
  
[[Sacred 2:Shields|Shields]]
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* [[Sacred 2:Lost Items|Lost Items]]
  
[[Sacred 2:Potions|Potions]]
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* [[Sacred 2:Weapons|Weapons]]
  
[[Sacred 2:Trophies|Trophies]]
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* [[Sacred 2:Standard Armor|Armor]]
  
[[Sacred 2:Runes|Runes]]
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* [[Sacred 2:Shields|Shields]]
  
[[Sacred 2:Relics|Relics]]
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* [[Sacred 2:Potions|Potions]]
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* [[Sacred 2:Trophies|Trophies]]
  
[[Sacred 2:Shrunken Head|Shrunken Head]]
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* [[Sacred 2:Runes|Runes]]
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* [[Sacred 2:Relics|Relics]]
  
=== Lost Items ===
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* [[Sacred 2:Shrunken Head|Shrunken Heads]]
  
Some items show up in the data files, such as locales/en_US/Itemnames.csv, but don't seem to appear in the game, at least for the PC:
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* [[Sacred 2:Temple Guardian Battery|Temple Guardian Battery]]
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(See Also [[Sacred 2:Item Modifiers|Item Modifiers]])
  
;Fist Weapons: Knuckles, Knuckle Duster, Talons; in categories Bladed, Common and Spiked
 
;Bolas: Bola, Entangler, Ensnarler
 
;Flails: Flail, Battle Flail, War Flail
 
;Throwing Drinks: Throwing Potion, Explosive Liquid, Hazardous Phial
 
;Throwing Stones: Rocks, Pellets, Shot
 
;Foils: Rapier, Cutlass, Spatha
 
;Pistols: Pistol, Handgun, Smallarm
 
;Chain Weapons:Morning Star, Scourge, Nunchaku
 
  
 
== '''Item Levels''' ==
 
== '''Item Levels''' ==
 
 
Just like characters, items receive their own "levels". Higher level items have the ability to spawn with more powerful stats than their lower level versions (but they don't always do). Item level is equal to the level of the monster that dropped it (though set items usually have predetermined levels). Shopping generates item levels starting from character level, and up to a certain limit that depends on character level (up to item level 220, for a level 200 character).
 
Just like characters, items receive their own "levels". Higher level items have the ability to spawn with more powerful stats than their lower level versions (but they don't always do). Item level is equal to the level of the monster that dropped it (though set items usually have predetermined levels). Shopping generates item levels starting from character level, and up to a certain limit that depends on character level (up to item level 220, for a level 200 character).
  
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{{titlebar|C09709|[[/Usable Item Levels|Click here to see the Usable Item Levels table]]}}
 
{{titlebar|C09709|[[/Usable Item Levels|Click here to see the Usable Item Levels table]]}}
  
Using high level items will result in speed penalties. Weapons/shields lower attack speed, while armors lower run speed. To negate these penalties, a character must have the respective "Lore" skills: [[Sacred 2:Dual wield|Dual wield]],
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Using high level items will result in speed penalties. Weapons/shields lower attack speed, while armors lower run speed. To negate these penalties, a character must have the respective "Lore" skills:  
[[Sacred 2:Hafted Weapons|Hafted Weapons]], [[Sacred 2:Magic Staffs|Magic Staffs]], [[Sacred 2:Pole Arms|Pole Arms]], [[Sacred 2:Ranged Weapons|Ranged Weapons]], [[Sacred 2:Sword Weapons|Sword Weapons]], [[Sacred 2:Armour Lore|Armor Lore]] and [[Sacred 2:Shield Lore|Shield Lore]]. Note that these skills will not allow a character to equip items that are higher than usable level (see
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*[[Sacred 2:Dual wield|Dual wield]]  
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*[[Sacred 2:Hafted Weapons|Hafted Weapons]]
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*[[Sacred 2:Magic Staffs|Magic Staffs]]
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*[[Sacred 2:Pole Arms|Pole Arms]]
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*[[Sacred 2:Ranged Weapons|Ranged Weapons]]
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*[[Sacred 2:Sword Weapons|Sword Weapons]]
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*[[Sacred 2:Shield Lore|Shield Lore]]
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*[[Sacred 2:Armour Lore|Armor Lore]]
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Note that these skills will not allow a character to equip items that are higher than usable level (see
 
the above table). The "Item Level Without Penalty" granted by these skills will always be lower than the maximum usable item level, regardless of skill level.
 
the above table). The "Item Level Without Penalty" granted by these skills will always be lower than the maximum usable item level, regardless of skill level.
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[[Category:Sacred 2 Items| ]]

Latest revision as of 21:42, 26 July 2019

Items

Characters in Sacred are capable of carrying weapons and shields, wearing various pieces of armor and also can wear certain jewelry – amulets and rings. These items can range from very ordinary to quite extraordinary, bestowing significant benefits to the wearer.


Items may be acquired by either finding them on the ground (or in chests, barrels, etc.) or by purchasing them, using Gold. Similarly, Gold can be acquired by finding it, or by selling items to NPC's.


Corresponding to increases in character abilities, as you progress through different game difficulties (Bronze through Niobium), items and their item modifiers also provide enhanced qualities as well.


Items can be stashed in the player's Hero Chest


The list below is a partial itemization of certain items of interest

(See Also Item Modifiers)


Item Levels

Just like characters, items receive their own "levels". Higher level items have the ability to spawn with more powerful stats than their lower level versions (but they don't always do). Item level is equal to the level of the monster that dropped it (though set items usually have predetermined levels). Shopping generates item levels starting from character level, and up to a certain limit that depends on character level (up to item level 220, for a level 200 character).


Characters can't use items that have too high level. The usable item level depends on the level of the character. A level 40 character for example, can't equip items that have level 53 or more.

lsTitle.png
rsTitle.png


Using high level items will result in speed penalties. Weapons/shields lower attack speed, while armors lower run speed. To negate these penalties, a character must have the respective "Lore" skills:

Note that these skills will not allow a character to equip items that are higher than usable level (see the above table). The "Item Level Without Penalty" granted by these skills will always be lower than the maximum usable item level, regardless of skill level.