Sacred 2:Jolting Touch

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Revision as of 05:47, 15 December 2019 by Flix (talk | contribs) (→‎Modifications)
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08.gif The Temple Guardian clutches his opponent with the left hand immobilizing him and sending out electrical impulses for several seconds. Additionally, he slightly recharges his combat arts while Jolting Touch is active.

This is a Spell Damage Based Combat Art.

Aspect

TG_Asp_02.png - Lost Fusion

Innate Abilities (Lvl 1) Magic.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Self Repair - Adds a minor self healing effect to every damage pulse. (5% hitpoints healed)
  • Voltage - Each impulse increases combat art regeneration. (0.2s + 0.01s per Combat Art level regen per hit effect)

MODicons_08.gif Gold
  • Shelter - While Jolting Touch is active, incoming damage is reduced. (25% + 0.5% per Combat Art level damage mitigation (all damage types))
  • Flux - Increases Jolting Touch's pulse frequency. (damage frequency increased to 1.3/s, a 33.4% increase in hits per second)
Jolting Touch without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
  • Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Note: On Consoles, due to a bug the silver Self Repair mod will heal the enemy instead of a player.
  • Jolting Touch already has an innate ability to recharge combat arts that are regenerating, but it is fixed at 5.0%. The Voltage silver modification will boost it and continue to increase it per CA level.
  • Damage from the silver mod Life Leech cannot be resisted by enemies, so it will always heal the Temple Guardian to the fullest effect. Choosing this can make the silver mod Self Repair somewhat unneccessary, unless the Temple Guardian is often extremely wounded and in need of healing.
  • The Shelter gold mod provides scaling damage mitigation as Combat Art level increases and allows 100% mitigation at approximately Combat Art level 150, making it a popular choice for the gold mod.
  • Jolting Touch is very useful for both melee and caster Temple Guardians. However, players that prefer to stay ranged should be prepared to go into melee range to use this CA. Luckily Jolting Touch provides powerful buffs to the player and debuffs to the enemy.

Pros and Cons

Pros

  • Provides significant Damage Mitigation, Life leech and Energy leech
  • Payback stacks with reflection from other Combat Arts as well as equipment
  • After activating Jolting Touch the Temple Guardian can safely retreat from the rooted enemy

Cons

  • Requires going into melee range to touch the enemy
  • ...

Stats Chart

See Also

Gallery