Difference between revisions of "Sacred 2:Magic Barrier"

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(added video, usage strategies)
m (added note about alternate name in the rune exchange screen)
 
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/magic_barrier.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/magic_barrier.gif
 
|Summons a protective barrier of earth and stone.
 
|Summons a protective barrier of earth and stone.
 +
This Combat Art is called '''Magic Wall''' in the [[Sacred 2:Runes|Rune]] exchange screen.
 
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|}
  
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Duration: 12s+0.15*level
+
* Duration: 12.0s + 0.15s per CA level
* Length:5.7m
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* Length: 5.7 meters (increases 0.05 meters per CA level)
* Cooldown: 15s
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.4s = 16.4 seconds (Cooldown decreases -0.1% per CA level)
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
*Barricade - Increases the length of the barrier.(+range 500)  
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*'''Barricade''' - Increases the length of the barrier. (5.0m + 0.03 meters per CA level)  
*Vengeance - chance to reflect ranged damage. (30%+0.1%*level)
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*'''Vengeance''' - [[Sacred 2:Chance to reflect: Projectiles|Chance to reflect ranged damage]]. (30% + 0.1% per CA level)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
*Barricade - Increases the length of the barrier. (+range 500)
+
*'''Barricade''' - Increases the length of the barrier. (5.0m + 0.03 meters per CA level)
*Solid - The barrier has a higher duration. (4s+0.05s*level)
+
*'''Solid''' - The barrier has a higher duration. (4.0s + 0.05 seconds per CA level)
 
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|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
*Vengeance - chance to reflect ranged damage. (30%+0.1%*level)
+
*'''Vengeance''' - Chance to reflect ranged damage. (30% + 0.1% per CA level)
*Runes - Chance to reflect magic damage. (30%+0.1%*level)
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*'''Runes''' - [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect magic damage]]. (30% + 0.1% per CA level)
 
|}
 
|}
  
==Skills and Attributes==
+
|valign="top"|
The following skills will affect this combat art:
+
{| align="right"
* Elemental Magic Lore - improves casting speed
+
|{{s2frame|{{#ev:youtube|1NCKL7M1gOE|400}}|center|'''Magic Barrier without Modifications'''}}
* Elemental Magic Focus - improves regeneration time and maximum combat art levels
+
|}
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
+
__NOTOC__
* [[Sacred 2:Stamina |'''Stamina''']] reduces regeneration time as usual.
+
<BR CLEAR=right>
 +
|}
 +
==Skills and Attributes==
 +
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 
 +
* [[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points. NO effect on the Wall.
 +
 
 +
* [[Sacred 2:Elemental Magic Focus|Elemental Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
 +
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time.
 +
 
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time.
  
 
== Usage Strategies ==
 
== Usage Strategies ==
Can effectively block enemies from reaching you in certain situations.  Cast on narrow pathways or in dungeon hallways and enemies will often run in the opposite direction, bewildered.
+
*Can effectively block enemies from reaching you in certain situations.  Cast on narrow pathways or in dungeon hallways and enemies will often lose interest or run in the opposite direction, bewildered.
  
 +
*The bronze and silver '''Barricade''' mods are highly recommended.
 +
 +
*The chance to reflect from the '''Vengeance''' and '''Runes''' mods applies to attacks that hit the barrier, not the Dragon Mage.  However, it is rare that an enemy will actually try to attack the barrier.  Most ranged enemies, if they cannot hit the Dragon Mage, will either look for a way around the barrier, or just stop attacking.  Therefore these mods have limited usefulness.
 +
 +
*With the '''Solid''' mod it's easy to get the duration of the barrier higher than the cooldown.  However, the Dragon Mage cannot have multiple barriers up at the same time.  The old one will disappear when the new one is cast.
  
 
== Combo Recommendations ==
 
== Combo Recommendations ==
 
+
*...
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
* ...
+
* Keeps enemies at a safe distance
* ...
+
* Blocks magic and ranged projectiles that hit it
  
Cons
+
'''Cons'''
 
* Limited usefulness in open spaces
 
* Limited usefulness in open spaces
* ...
+
* Only one wall at a time allowed
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|OCGtuM8yVUM|400}}|center|'''Magic Barrier without Modifications'''}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
==See Also==
 
==See Also==
 
*[[Sacred 2:Dragon Mage|Dragon Mage]]
 
*[[Sacred 2:Dragon Mage|Dragon Mage]]
 +
*[[Sacred 2:Dragon Mage Guides|Dragon Mage Guides]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]

Latest revision as of 18:35, 8 January 2014

magic_barrier.gif Summons a protective barrier of earth and stone.

This Combat Art is called Magic Wall in the Rune exchange screen.

Aspect

DM_Asp_02.gif - Elemental Magic

Innate Abilities (Lvl 1)

  • Duration: 12.0s + 0.15s per CA level
  • Length: 5.7 meters (increases 0.05 meters per CA level)
  • Cooldown + Regeneration Time: 15.0s + 1.4s = 16.4 seconds (Cooldown decreases -0.1% per CA level)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Barricade - Increases the length of the barrier. (5.0m + 0.03 meters per CA level)
  • Solid - The barrier has a higher duration. (4.0s + 0.05 seconds per CA level)

MODicons_08.gif Gold
Magic Barrier without Modifications


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Can effectively block enemies from reaching you in certain situations. Cast on narrow pathways or in dungeon hallways and enemies will often lose interest or run in the opposite direction, bewildered.
  • The bronze and silver Barricade mods are highly recommended.
  • The chance to reflect from the Vengeance and Runes mods applies to attacks that hit the barrier, not the Dragon Mage. However, it is rare that an enemy will actually try to attack the barrier. Most ranged enemies, if they cannot hit the Dragon Mage, will either look for a way around the barrier, or just stop attacking. Therefore these mods have limited usefulness.
  • With the Solid mod it's easy to get the duration of the barrier higher than the cooldown. However, the Dragon Mage cannot have multiple barriers up at the same time. The old one will disappear when the new one is cast.

Combo Recommendations

  • ...

Pros and Cons

Pros

  • Keeps enemies at a safe distance
  • Blocks magic and ranged projectiles that hit it

Cons

  • Limited usefulness in open spaces
  • Only one wall at a time allowed

Stats Chart

See Also