Difference between revisions of "Sacred 2:Mounts/es"

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*Las monturas pueden morir, aun cuando esta es una ocurrencia poco frecuente. Si su salud cae por debajo de cierto nivel, la montura perecerá, dejandolo a Usted a pie con una pequeña cantidad de salud. El punto exacto al cual la montura muere está en disputa, sin embargo sea cauteloso porque el precio de una nueva montura puede ascender a varios millones de oro en niveles altos.
 
*Las monturas pueden morir, aun cuando esta es una ocurrencia poco frecuente. Si su salud cae por debajo de cierto nivel, la montura perecerá, dejandolo a Usted a pie con una pequeña cantidad de salud. El punto exacto al cual la montura muere está en disputa, sin embargo sea cauteloso porque el precio de una nueva montura puede ascender a varios millones de oro en niveles altos.
  
*While on [[Sacred 2:Unique Mounts|Unique Mounts]], a player will be able to use all  [[Sacred 2:Combat Arts|Combat Arts]].  While on Horses, ''no player Combat Arts will work'', only [[Sacred 2:Horse |Horse]] Combat Arts
+
*While on [[Sacred 2:Unique Mounts/es|Monturas Unicas]], a player will be able to use all  [[Sacred 2:Combat Arts|Combat Arts]].  While on Horses, ''no player Combat Arts will work'', only [[Sacred 2:Caballo |Caballo]] Combat Arts
  
 
*All classes can choose between four special mounts. These mounts have different colors with different abilities that are conferred to the character depending on which colored mount is chosen.  Mounts will level with the character, and have almost as much access to the map as a character does with the exception (so far) of caves.  They can even enter into houses while being ridden.  Three of any class's mounts will give a penalty of at least 30% to regeneration times.  To balance that out, those three mounts offer a counter bonus of 33% to one chosen aspect. As an example, if a Seraphim chose the Celestial Magic Saber-tooth Tiger mount, she would have all of the regens on all of her aspects hit with a penalty that would increase the regen time ''with the exception of the one aspect that the mount offers a counter bonus upon''.  Choose wisely.  
 
*All classes can choose between four special mounts. These mounts have different colors with different abilities that are conferred to the character depending on which colored mount is chosen.  Mounts will level with the character, and have almost as much access to the map as a character does with the exception (so far) of caves.  They can even enter into houses while being ridden.  Three of any class's mounts will give a penalty of at least 30% to regeneration times.  To balance that out, those three mounts offer a counter bonus of 33% to one chosen aspect. As an example, if a Seraphim chose the Celestial Magic Saber-tooth Tiger mount, she would have all of the regens on all of her aspects hit with a penalty that would increase the regen time ''with the exception of the one aspect that the mount offers a counter bonus upon''.  Choose wisely.  

Revision as of 23:04, 10 June 2009

Monturas especiales

ESTA PAGINA ESTA EN PROCESO DE TRADUCCION

Caballos y Monturas Especiales

En un mundo inmenso como es Ancaria, el jugador tiene que tener métodos para atravesar grandes distancias. Adicionalmente, cada personaje tambi{en tiene una montura única creada específicamente para su clase de personaje. Esta montura no solamente se adapta a la personalidad del personaje sino que además complementa perfectamente los distintos aspectos del estilo de juego del personaje.

  • Todas las monturas ofrecen al jugador una mayor velocidad al viajar, en tanto que suministran bonificaciones adicionales al heroe que las monta, las cuales son mayormente defensivas. Los jugadores pueden luchar estando o no montados y cada uno de estos métodos ofrece una propuesta estratégica diferente. La escogencia de montar o no será realizada por los jugadores dependiendo de muchas diferentes razones, las cuales incluyen velocidad, defensa y visiones generales.
  • Todas las monturas ofrecen bonificaciones de salud y de defensa. La cuarta montura ofrecida para cada personaje no reduce los tiempos de regeneración del personaje ni ofrece la bonificación de contador, pero a cambio ofrece bonificación de resistencia. Las dos excepciones a esto son el Tigre Dientes de Sable de la Serafín (el cual ofrece una bonificación de evasión) y el Mobiculum del Temple Guardian (el cual ofrece una bonificación de Regeneración de Escudo).
  • Las monturas pueden morir, aun cuando esta es una ocurrencia poco frecuente. Si su salud cae por debajo de cierto nivel, la montura perecerá, dejandolo a Usted a pie con una pequeña cantidad de salud. El punto exacto al cual la montura muere está en disputa, sin embargo sea cauteloso porque el precio de una nueva montura puede ascender a varios millones de oro en niveles altos.
  • All classes can choose between four special mounts. These mounts have different colors with different abilities that are conferred to the character depending on which colored mount is chosen. Mounts will level with the character, and have almost as much access to the map as a character does with the exception (so far) of caves. They can even enter into houses while being ridden. Three of any class's mounts will give a penalty of at least 30% to regeneration times. To balance that out, those three mounts offer a counter bonus of 33% to one chosen aspect. As an example, if a Seraphim chose the Celestial Magic Saber-tooth Tiger mount, she would have all of the regens on all of her aspects hit with a penalty that would increase the regen time with the exception of the one aspect that the mount offers a counter bonus upon. Choose wisely.
  • The quests to procure the Unique Mounts are most often completed between levels 15-20 and are much easier to do with the purchase of a horse mount beforehand.
Tip- When playing Multiplayer, a character can also have another higher level character complete the mount quest while partied. Once the higher level player has completed the quest, the low level player can teleport directly to them and purchase the mount. If the low level character has enough money it is possible to have a mount at level one this way.


The different colors of the mounts refer to the aspect the character will receive the bonus Combat Art regeneration to offset the negative penalty given across all aspects.

Cualquier clase - Caballo

th_pony.jpg

Across Ancaria you will find many horse dealers. They offer all kinds of animals, from the simple nag up to a real war horse. Any NPC with a horseshoe icon will be happy to exchange a large sum of gold for a nice mount.


Serafín – Tigre Dientes de Sable

Puede que las seraphines parezcan ángeles, pero sus monturas no tienen nada de angélico. Sus largos colmillos no solo parecen peligrosos, sino que ciertamente son armas mortales.


Guerrero de las Sombras – Sabueso del Infierno

El sabueso del infierno es el compañero perfecto para un guerrero atrapado entre la vida y la muerte. Cuando este monstruo aparece desde el inframundo, atemoriza a todos sus enemigos.


Dryad - Varano

Las dríadas respetan la naturaleza y odian la energía-T desde la gran guerra. Es lógico que su montura especial sea un varano, porque estos lagartos gigantes son ideales para el uso de las armas a distancia de las dríadas.


th_mountdryad.jpg


Alta Elfa - Serpiente del Viento

La serpiente del viento parecería adorable de no ser por sus ojos resplandecientes. El aspecto de la serpiente del viento no es tan impresionante como el de un dragón, pero sus poderes son igual de terribles.


Inquisidor - Araña de Sudario

Los poderes oscuros han proporcionado al inquisidor una montura muy especial. Monta una gran araña negra mientras lanza sus poderosos conjuros.


Guarda del Templo - Mobiculum

Todos los personajes, salvo el guarda del templo, tienen una montura especial “biológica”.

En cambio, el guarda usa una monorrueda moderna que funciona con energía-T, una máquina tan imponente como peligrosa. El guarda del templo puede usar sus artes de combate incluso cuando va montado en el mobiculum.


Como obtener la Montura Especial:

Guia Completa:

See Unique Mounts for the complete quest guide/walkthrough on how to get your Special Mount.

Sumario rápido:

Follow this map to Orcish Byway

th_mountquestmap.jpg

At Orcish Byway, the quest is given by a quest giver standing against a building that has a beam of yellow light coming down from the sky and shining down on top of her.

th_arc1.jpg

Speak to her and she will give you the first quest in the Quest Chain called Mount Quest:

th_arc2.jpg

(Try the Wargfels portal to get you close to the town Orcish Byway that she's in.)


This is Orcish Byway, where the quest starts (Right double-clicking on the map will zoom it out)

Follow through with the quest, which will take you to a town called Urthak Moxie in Orc Region. There will be a boat there whose captain will finally take you up to Mount Island where, after killing three different groups of test animals for the final NPC, he will reward you with your choice of Special Mount. (Make sure you have enough gold!)

Mount Island

Como comparan entre sí las monturas

Different classes have different movement speeds, on foot and mounted. For example, the Inquisitor is the slowest character while on his spider, but not while on foot. In a Multiplayer game the differences will not be very noticeable.

Riding Mastery (the skill at level 75) adds a bonus on top of the mount boost. This is mostly noticeable for the slowest-moving characters; others will not experience an earth-shattering visual difference (even though they will really move "much" faster), due to the fact that the bonus is percentage-based.

Velocidad a pie

The Seraphim and Shadow Warrior are the slowest of all (and move at the same speed). Others move roughly 4% faster.

Velocidad de las Monturas Especiales

"60% faster" is approximately equivalent to equipping 60% of Run Speed.
  • Shadow Warrior - 60% faster than on foot (fastest unique mount rider along with Temple Guardian)
  • Temple Guardian - 55% faster than on foot (on Mobiculum the speed is the same as SW's on Hellhound)
  • High Elf, Dryad - 48% faster than on foot (slower than SW and TG by about 5%)
  • Seraphim - 40% faster than on foot (slower than SW by roughly 15%)
  • Inquisitor - 30% faster than on foot (slower than SW by 20%)

Velocidad del Caballo

All characters move at the same speed while on a horse. Below is a comparison with their run and special mount speed.
  • Inquisitor - 48% faster than on foot; about 15% faster than on Spider
  • Seraphim - 53% faster than on foot; about 10% faster than on Tiger
  • High Elf, Dryad - 48% faster than on foot; same as with their Serpent and Lizard
  • Shadow Warrior - 53% faster than on foot; about 5% slower than on Hellhound
  • Temple Guardian - 48% faster than on foot; about 5% slower than on Mobiculum