Sacred 2:Pelting Strikes

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Sera_2.gif This is a series of hits directed against one or more enemies. This powerful attack might weaken or even disarm the opponent.

This is a Weapon Damage Based Combat Art.


Sera_AspS_01.png - Exalted Warrior

Innate Abilities (Lvl 1) Physical.png


See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Precision - Increases the chance to land critical hits. (9.9% + 0.1% per CA level chance)
  • Indentation - A successful hit temporarily reduces the target's armor class. (Opponent's Armor: Physical ~33.8% reduction at CA level 1, 50% reduction at CA level 50, 60% reduction at CA level 100)
Pelting Strikes without Modifications

Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Sword Weapons when the Seraphim is wielding a sword) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • This can be used by all different forms of weapons.
  • One-handed weapons will allow more hits made, where as two-handed weapons hit 2 or 3 times.
  • Works well against groups and single targets (bosses).
  • Pelting Strikes can be used in a combo for great success with Soul Hammer and/or Assailing Somersault.
  • When dual wielding weapons, Pelting strikes hits 6 times, but the damage of all the hits is based purely on the damage and damage types present on the main hand weapon. Despite visually striking with both weapons, the off-hand weapon is not used besides just adding the additional hits. So make sure that you have your highest damage one in the right (main) hand.

Pros and Cons


  • Very effective in any encounter
  • Combined with a high regen per hit, it is possible for a single usage to recharge all of the users Combat Arts


  • Requires a weapon
  • As a weapon-based combat art, it can miss
  • The armor reduction from the gold mod Indentation applies only once. So even if multiple hits strike the same target, the armor won't be reduced more with further hits.

Stats Chart

  • Duration (which?) is 1.5 + 0.01*CA-Lvl.
  • Weapon damage multiplier is 0.9 + 0.003*CA-Lvl and 1.05 + 0.004*CA-Lvl with Thrust.
  • Damage modifier is increased by 32 + 8*CA-Lvl percentage points.

See Also