Sacred 2:Primal Mutation

From SacredWiki
Revision as of 19:22, 6 September 2009 by Rion (talk | contribs)
Jump to navigation Jump to search
11.gif Causes direct damage using T-Energy. This combat art also gives the chance to transform an opponent into a harmless animal. Chickens have been noted as being produced as well. There is also a chance that the enemy mutates to a T-mutant variation of it former self.

Aspect

TG_Asp_03.png - Source Warden

Innate Abilities (Lvl 1)

  • Damage (~70% Physical, ~30% Magic): 35-35
  • Chance to Mutate Opponent: 5.0%

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Combust - Converts physical damage into fire damage. (50% + 2% per CA level converted)
  • Theurgy - Converts physical damage into magic damage. (50% + 2% per CA level converted)

MODicons_10.gif Silver
  • Mutate - Increases chance to mutate target. (10% increased chance)
  • Helpless - Briefly reduces target's attributes. (10% + 0.2% per CA level decrease)

MODicons_08.gif Gold
  • Demolition - Increases Primal Mutation base damage. (50% increased physical damage / 33.3% increased overall damage)
  • Helpless - Briefly reduces target's attributes. (10% + 0.2% per CA level decrease)

Skills

The following skills will affect this combat art:

Usage Strategies

...


Pros and Cons

Pros

  • Direct damage CA
  • ...

Cons

  • When the target is turned into a chicken, you don't get any XP from it (or 1xp), regardless of level.
  • Long casting animation

Stats Chart

Level Regeneration Time Damage Chance to Mutate Opponent
1 4.9s 35-35 5.0%
2 6.5s 48-48 5.0%

PrimalMutation320.jpg