Difference between revisions of "Sacred 2:Propelled Levitation"

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[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]

Revision as of 21:07, 20 October 2008

The Temple Guardian levitates and moves faster, which renders him more difficult to hit. His jet nozzles emit pulses, which will damage nearby opponents. A combination jump/flying "attack" that does melee range AoE (Area of Effect) damage, but no damage that is substantial. A highly entertaining Combat Art to watch when mounted on the Temple Guardian's mount, the mobiculum. Unmounted, the Temple Guardian will grow a pair of thrusters and fly from point one point to another. Mounted, the Temple Guardian's Mobiculum (wheel) will begin to spin horizontally and turn into a mini-flying saucer.

Aspect

TG_Asp_02.png - Lost Fusion

Modifications

MODicons_12.gif Bronze
  • Fuel - Decreases regeneration time.
  • Super charger - Increases damage range.

MODicons_10.gif Silver
  • Boost - Propelled Levitation will cover longer distances.
  • Jet Stream - Opponents will sustain additional fire damage.

MODicons_08.gif Gold
  • Emergency Lift-off - Enables lift-off even when under the influence of root spells.
  • Flux - Increases damage pulse frequency.

Skills

The following skills will affect this combat art:

  • ...
  • ...
  • ...
  • ...
  • ...


Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart


PICTURE HERE

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