Difference between revisions of "Sacred 2:Quests"

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[[Sacred 2:The Pirate Cave|The Pirate Cave]]
 
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[[Sacred 2:The Runemaster's Son|The Runemaster's Son]]
 
 
 
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Revision as of 15:21, 23 October 2008

How to add a Quest Guide to this page. Template:Quest Please read before adding a new quest.

Main Campaign

Light.png

Light Path

Only the Dryad, Seraphim, Shadow Warrior,Temple Guardian and High Elf may choose this path.

Chapter 1

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Chapter 2

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Chapter 3

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Chapter 4

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Chapter 5

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Chapter 6

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Chapter 7

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Chapter 8

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Chapter 9

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Chapter 10

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Shadow Path

Only the Dryad, Inquisitor, Shadow Warrior,Temple Guardian and High Elf may choose this path.

Chapter 1

Duel!

Thwarted Attack Plans

The Center of Power

Through the Wall


Chapter 2

Beyond the Wall

Gar'Colossus


Chapter 3

Among Orcs

Wet Danger


Chapter 4

Realm of the Seraphim


Chapter 5

Fire, Brimstone and Dragon Scales

The Oldest of the Immortal


Chapter 6

Contrary to Recollections

Defying the Fog


Chapter 7

Throne of Conflict

Igniting the Devil's Fire

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Chapter 8

The Forgotten City


Chapter 9

Green Islands

Lethal Crystal


Chapter 10

The Wastelands

The Great Machine


Side Quests

Books, Cows and Virgins

Bounty

Four Yellow Feet

Fishing Stores

Michel, the Blacksmith's apprentice

Missing Patrol

The Eaten Cow

The Lost Amulets

The Map of the Navigator

The Pirate Cave

The Runemaster's Son ...

Chain Quests

Pesky Pirates

Hunting Highwaymen

Tutorial Runemaster

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Character Specific Side Quests

Seraphim (Light Path Only)


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Inquisitor (Shadow Path Only)


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Dryad


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Shadow Path

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High Elf


Light Path

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Shadow Path

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Shadow Warrior


Light Path

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Shadow Path

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Temple Guardian


Light Path

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Shadow Path

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