Sacred 2:Raging Nimbus

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Revision as of 12:45, 31 August 2014 by Gogoblender (talk | contribs) (→‎Notes: changed abreviations CA and HE to Combat Art and High Elf)
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HE_08.gif A raging blizzard sweeps across the target area damaging opponents with lightning and additionally slowing them down considerably.

This is a Spell Damage Based Combat Art.

Aspect

HE_Asp_03.png - Mystic Stormite

Innate Abilities (Lvl 1) rndmg.jpg

  • Area of Effect spell with 73% Physical and 27% Ice Damage. Percent of Ice damage increases per Combat Art level.
  • Total Damage: 11-11 (8-8 Physical, 3-3 Ice)
  • Blizzard Duration: 6.0 seconds
  • Opponent's Movement Speed: -23.0%. Movement Penalty will increase per Combat Art level
  • Regeneration Time: 9.0 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Hurricane - Increases lightning frequency. (50% increase in hit speed)
  • Wrath - Ice damage of lightning is increased. (71.4% increase in Ice damage)

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Cyclone - Increases the duration of the blizzard (50% increase)
  • Extended Nimbus - Increases the radius of the blizzard. (+25%)
Raging Nimbus without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • A standard AoE that can be modded either for damage or for mass debuffing of monster attack values.

Pros and Cons

Pros

  • Good damage and debuffs to mobs of enemies
  • ...

Cons

  • Doesn't move around
  • ...

Notes

  • Raging Nimbus reduces the movement speed of all opponents who at least once passed through its area of effect for the entire duration of the spell. The slowing effect does not disappear even if the opponent leaves the area of the blizzard.
  • The Roar modification reduces the opponents' attack value in pulses - for one second per pulse. It means that the effect itself lasts for only a second and is renewed every second for every opponent in the area of effect. Therefore, all enemies who stay in the blizzard have their attack values reduced for the duration of the spell, while on those who leave the area the effect dissipates in a second.
  • The Roar mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(500+20*CA level)/1000). For level 1, this gives 1-1/(1+(500+20*1)/1000) = 34.2% reduction, level 10 gives 1-1/(1+(500+20*10)/1000) = 41.2% reduction, level 50 gives 1-1/(1+(500+20*50)/1000) = 60% reduction.
  • Reducing attack value modifications for High Elf's's Combat Arts "Frost Flare" and "Raging Nimbus" are added with each other multiplicatively (layerwise). For example, 120 Combat Art level "Frost Flare" and 105 Combat Art level "Raging Nimbus", used on the same enemy, will reduce target attack value by 66% at first and by 61% secondly. The final target attack value = x*0.34*0.39 = 0.13*x Due to the peculiarities of a chance to hit calculation this means, that High Elf will be hit by enemies 3-4 times less. To effect stacking a player must use Combat Arts with a difference of not less than 0.1 Combat Art level.

Stats Chart

See Also

Gallery