Difference between revisions of "Sacred 2:Raise Skeleton"

From SacredWiki
Jump to navigation Jump to search
 
(8 intermediate revisions by the same user not shown)
Line 17: Line 17:
 
==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
 
* Summons Skeletal Warrior
 
* Summons Skeletal Warrior
* Skeleton attributes, damage, health, and bonuses increase with each rune read.
+
* Skeleton attributes, damage, health, movement, and bonuses increase with each rune read.
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
 
|}
 
|}
Line 24: Line 24:
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
+
|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Balm''' - Boosts the skeletons' hitpoint regeneration by 50%.
+
* '''Skeletal Mastery''' - Summons an additional skeleton.
 
* '''Equipment''' - Upgrades the skeletons' armor, boosting all resistances with 7.5 + 5.5 armor per level.  
 
* '''Equipment''' - Upgrades the skeletons' armor, boosting all resistances with 7.5 + 5.5 armor per level.  
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
+
|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
 
* '''Skeletal Mastery''' - Summons an additional skeleton.
 
* '''Skeletal Mastery''' - Summons an additional skeleton.
Line 38: Line 38:
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
 
* '''Skeletal Mastery''' - Summons an additional skeleton.
 
* '''Skeletal Mastery''' - Summons an additional skeleton.
Line 55: Line 55:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
  
* [[Sacred 2:Dark Summons Lore|Dark Summons Lore]] - increases [[Sacred 2:Casting Speed|casting speed]], increases the armor resistances from the '''Equipment''' bronze mod, allows for modification points.
+
* [[Sacred 2:Dark Summons Lore|Dark Summons Lore]] - increases [[Sacred 2:Casting Speed|casting speed]], increases the armor resistances from the '''Equipment''' bronze mod, increases physical damage from the '''Sharpened Blades''' mod, allows for modification points.
  
 
* [[Sacred 2:Dark Summons Focus|Dark Summons Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Dark Summons Focus|Dark Summons Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
Line 66: Line 66:
  
 
== Usage Strategies ==
 
== Usage Strategies ==
*Skeletal Warriors are immortal.  If defeated in battle, they will fall down and then resurrect after a brief period of time.
+
*Skeletal Warriors are technically immortal.  If defeated in battle, they will fall down unconscious and then resurrect after 20 seconds.
 
*Skeletal Warriors have the following skills: Sword Mastery, Tactics Lore, Armor Lore, Shield Lore, Toughness.  They have no special combat arts, only basic weapon attacks.
 
*Skeletal Warriors have the following skills: Sword Mastery, Tactics Lore, Armor Lore, Shield Lore, Toughness.  They have no special combat arts, only basic weapon attacks.
*Skeletal Warriors' basic swords do physical damage. If the '''Sharpened Blades''' silver mod is taken then the Skeletons will spawn with upgraded bastard swords which have additional poison damage and a chance for Crushing Blow (Deep Wounds).
+
*Skeletal Warriors' basic swords do physical damage. If the '''Sharpened Blades''' silver mod is taken then the Skeletons will spawn with upgraded bastard swords which have additional poison damage and a chance for Crushing Blow. There is also a small amount of flat physical damage added which scales with the '''Dark Summons Lore''' skill.
*Skeletal Warriors spawn with random crest shields of normal (white) quality, which have one random defensive bonus.  If the '''Spectral Shield''' gold mod is taken, then the Skeletons will spawn with random crest shields of rare (yellow) quality, which have higher armor and up to three random defensive bonuses.
+
*Skeletal Warriors spawn with random crest shields which provide physical resistance and flat Defense Rating.  If the '''Spectral Shield''' gold mod is taken, then the Skeletons will spawn with random crest shields which have increased values as well as Defense Rating % and Chance to Block Melee & Ranged attacks.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
'''Pros'''
 
'''Pros'''
* Can summon up to four basic soldiers, or two highly equipped warriors.
+
* Can summon up to four basic soldiers, or one highly equipped warrior.
  
 
'''Cons'''
 
'''Cons'''
*Does not benefit much from the Dark Summons Lore skill unless '''Equipment''' bronze mod is taken.
+
*...
  
 
==Gallery==
 
==Gallery==
Line 82: Line 82:
 
|-valign="top"
 
|-valign="top"
  
|width="180px"|Summoning
+
|width="180px"|Normal Armor
 +
<center>{{S2frame|[[File:Raise skeleton - 3.jpg|x120px]]|none}}</center>
 +
 
 +
|width="180px"|Upgraded Armor
 
<center>{{S2frame|[[File:Raise skeleton - 1.jpg|x120px]]|none}}</center>
 
<center>{{S2frame|[[File:Raise skeleton - 1.jpg|x120px]]|none}}</center>
 
|width="180px"|Skeletal Warriors
 
<center>{{S2frame|[[File:Raise skeleton - 3.jpg|x120px]]|none}}</center>
 
  
 
|width="180px"|Normal Shields
 
|width="180px"|Normal Shields

Latest revision as of 14:31, 1 May 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Raise_skeleton.png Raise_skeleton_small.png This Combat Art is a (Buff)

Early on, Necromancers learn to control the skeletal remains of deceased creatures. Invoking this skill causes a nightmarish jumble of animated bones to rise from the ground. Animated partially through their own will and partially through the summoned spirits of ancient warriors, Necromancers often maintain a small host of these reanimated soldiers to do their bidding.

Aspect

Dark_summons.png - Dark Summons

Innate Abilities (Lvl 1)

  • Summons Skeletal Warrior
  • Skeleton attributes, damage, health, movement, and bonuses increase with each rune read.
  • Regeneration Time of all Combat Arts: +50.0%

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Skeletal Mastery - Summons an additional skeleton.
  • Equipment - Upgrades the skeletons' armor, boosting all resistances with 7.5 + 5.5 armor per level.

MODicons_10.gif Silver
  • Skeletal Mastery - Summons an additional skeleton.
  • Sharpened Blades - The skeletons receive upgraded swords, inflicting more damage (see Usage Strategies below).

MODicons_08.gif Gold
  • Skeletal Mastery - Summons an additional skeleton.
  • Spectral Shield - The skeletons receive upgraded shields, protecting them from more damage (see Usage Strategies below).
Raise Skeleton


Skills and Attributes

The following skills will affect this combat art:

  • Dark Summons Lore - increases casting speed, increases the armor resistances from the Equipment bronze mod, increases physical damage from the Sharpened Blades mod, allows for modification points.
  • Concentration - will lower this combat art's regeneration time penalty.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time penalty

Usage Strategies

  • Skeletal Warriors are technically immortal. If defeated in battle, they will fall down unconscious and then resurrect after 20 seconds.
  • Skeletal Warriors have the following skills: Sword Mastery, Tactics Lore, Armor Lore, Shield Lore, Toughness. They have no special combat arts, only basic weapon attacks.
  • Skeletal Warriors' basic swords do physical damage. If the Sharpened Blades silver mod is taken then the Skeletons will spawn with upgraded bastard swords which have additional poison damage and a chance for Crushing Blow. There is also a small amount of flat physical damage added which scales with the Dark Summons Lore skill.
  • Skeletal Warriors spawn with random crest shields which provide physical resistance and flat Defense Rating. If the Spectral Shield gold mod is taken, then the Skeletons will spawn with random crest shields which have increased values as well as Defense Rating % and Chance to Block Melee & Ranged attacks.

Pros and Cons

Pros

  • Can summon up to four basic soldiers, or one highly equipped warrior.

Cons

  • ...

Gallery

Normal Armor
Upgraded Armor
Normal Shields
Upgraded Shields
Normal Swords
Upgraded Swords