Difference between revisions of "Sacred 2:Runes of Protection"

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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
 
* Regeneration to all Combat Arts:+34.6%
 
* Regeneration to all Combat Arts:+34.6%
* Resistance Bonus:25
+
* Resistance Bonus:25 Physical
 
* Block Chance Combat Arts:22.1%
 
* Block Chance Combat Arts:22.1%
 
* Chance to Stun the Target:33.7%
 
* Chance to Stun the Target:33.7%

Revision as of 05:05, 6 November 2009

runes_of_protection.gif (buff) A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).

Aspect

DM_Asp_03.gif - Mentalism

Innate Abilities (Lvl 1)

  • Regeneration to all Combat Arts:+34.6%
  • Resistance Bonus:25 Physical
  • Block Chance Combat Arts:22.1%
  • Chance to Stun the Target:33.7%

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Protection - Increases protection from physical damage.
  • Awe - Increases the chance to stun the target.

MODicons_10.gif Silver
  • Protection - Increases protection from physical damage.
  • Stone Skin - Increased chance to block missiles.

MODicons_08.gif Gold
  • Flux - Reduces the costs to keep up the runes.
  • Runes - Increases the chance to block spells.

Skills and Attributes

Usage Strategies

Combo Recommendations

Pros and Cons

Pros


Cons


Stats Chart