Sacred 2:Scything Sweep

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02.gif A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow is very effective against large hordes of opponents and it may help to break free from the grasp of enemies.

Aspect

SW_Asp_01.png - Death Warrior

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Force - Scything Sweep is executed with more power and inflicts more damage. (15% increase)
  • Knockback - Increases the chance to knock opponents back. If they tumble against additional opponents they will inflict damage upon impact. (12.5% + 0.2% per Combat Art level chance / +50% from base value)

MODicons_10.gif Silver
  • Intent - Chance to land critical hits. (9.9% + 0.1% per Combat Art level chance)
  • Numb - A purposeful blow with an added chance to stun opponents for a brief period. (15% chance)

MODicons_08.gif Gold
  • Hurl - The sweep hurls slain opponents away as projectiles. (100% chance)
  • Rage - Each hit will store additional energy. This energy will discharge with the first successful hit after the Scything Sweep. (14.9% + 0.1% per Combat Art level (?))

Skills and Attributes

The following skills will affect this combat art:

Usage Strategies and Mechanics

  • The rage modifier will multiply the next hit/Combat Art by x.x. Each enemy that is hit will store energy, with the larger number of opponents hit while using this Combat Art, thereby storing a larger amount of energy and increasing the damage dealt on the next blow.
  • To view it's effect a player may look at the damage of their Combat Art before launching scything sweep, and then, right after, use scything sweep while surrounded by enemies. If at this moment the player stops to look at their tooltips damage indicator, the very large damage bonus accorded by this modifier will be seen.
  • The rage modifier will affect the next Combat Art used, which will permit a Shadow Warrior to use Scything Sweep followed by Demonic Blow or Frenzied Rampage as part of an effective melee combination.
  • A player can triple and/or even quadruple their damage with this chosen modifier,for example,by targeting a large mob like those which surround the Sinister Prince, then use Scything Sweep and then finally launch a nasty Frenzied Rampage in the face of the Sinister Prince.
  • The Rage modifier works well in combination with critical and Deathblow bonus.

Pros and Cons

Pros

  • Wide area of effect with decent damage.
  • Can be used to up the power of other weapon based abilities, if Mods 2A(Intent) and 3B(Rage)are chosen#
  • Range Seems to be increased by riding the Hellhound (unconfirmed)

Cons

  • Not very useful for single targets
  • Knockback can occasionally get unwanted attention from other monsters, usually in crowded areas such as the Dragon Realm
  • Rage mode lasts 10 seconds only. After, the damage will return to its normal values.

Stats Chart

Scything Sweep without Modifications


See Also

Gallery

Two-Handed Weapon
Dual Weapons