Difference between revisions of "Sacred 2:Seraphim Combat Arts"

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|The Seraphim is a graceful expert of close combat. She is not as physically strong as the Shadow Warrior, but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many smooth, tactical moves in order to keep her enemies at bay.
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|The Seraphim is a graceful expert of close combat. She is not as physically strong as the [[Sacred 2:Shadow Warrior|Shadow Warrior]], but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many smooth, tactical moves in order to keep her enemies at bay.
 
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|This is a series of hits directed against one or more enemies. This powerful attack might weaken or
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|This is a series of hits directed against one or more enemies. This powerful attack might weaken or even disarm the opponent.
even disarm the opponent.
 
 
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|Temporarily increases run and attack speed. The art also grants immunity against root-based spells.
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|Temporarily increases [[Sacred 2:Run Speed|run]] and [[Sacred 2:Attack Speed|attack speed]]. The art also grants immunity against [[Sacred 2:Block chance: Root|root-based spells]].
 
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|Increases attack and defense values as well as weapon damage.
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|Increases [[Sacred 2:Attack Value|attack]] and [[Sacred 2:Defense Value|defense values]] as well as weapon [[Sacred 2:Damage|damage]].
 
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== '''Aspect: [[Sacred 2:Celestial Magic|Celestial Magic]]''' ==
 
== '''Aspect: [[Sacred 2:Celestial Magic|Celestial Magic]]''' ==
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|This extrememly intense light will illuminate the area, damaging all minions of the dark especially undead and T-Energy creatures.
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|This extrememly intense light will illuminate the area, damaging all minions of the dark especially [[Sacred 2:Undead|undead]] and [[Sacred 2:T-Mutant|T-Energy creatures]].
 
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|Activates a protective energy shield for a brief period.  Incoming damage will be reduced and fully absorbed until energy is depleted or the shield's duration has come to an end.  After use the energy used needs to be recharged for a considerable period of time.
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|Activates a protective [[Sacred 2:Energy Shields|energy shield]] for a brief period.  Incoming damage will be reduced and fully absorbed until energy is depleted or the shield's duration has come to an end.  After use the energy used needs to be recharged for a considerable period of time.
 
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Gods_Char_Diff_CAs_44.gif
|Conjures a powerful, divine weapon and improves ranged weapon use.  Requires at least one empty weapon slot.
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|Conjures a powerful, divine weapon and improves [[Sacred 2:Ranged Weapons|ranged weapon]] use.  Requires at least one empty weapon slot.
 
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==See Also==
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*[[Sacred 2:Seraphim|Seraphim]]
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*[[Sacred 2:Seraphim Guides|Seraphim Guides]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]

Latest revision as of 01:14, 5 December 2013


Seraphim Combat Arts


Aspects Se logo hi.png

Aspect: Exalted Warrior

Aspects_Layer1.gif The Seraphim is a graceful expert of close combat. She is not as physically strong as the Shadow Warrior, but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many smooth, tactical moves in order to keep her enemies at bay.

Soul Hammer

Gods_Char_Diff_CAs_02.gif A focused, forceful weapon attack against a single target.

Pelting Strikes

Gods_Char_Diff_CAs_04.gif This is a series of hits directed against one or more enemies. This powerful attack might weaken or even disarm the opponent.

Assailing Somersault

Gods_Char_Diff_CAs_06.gif The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may also be used in order to escape.

Dashing Alacrity

Gods_Char_Diff_CAs_11.gif Temporarily increases run and attack speed. The art also grants immunity against root-based spells.

Battle Stance (Buff)

Gods_Char_Diff_CAs_14.gif Increases attack and defense values as well as weapon damage.

Aspect: Celestial Magic

Aspects_Layer2.gif Due to her mystic background she has the gift of holy magic that can turn her into a magic fighter. Becoming learned in this aspect teaches the Seraphim the weaving of illumination and prayer. She fights using divine light and fire, just as an archangel might.

Baneful Smite

Gods_Char_Diff_CAs_18.gif A sudden flash of lightning leaps from the hands of the Seraphim, damaging and weakening the enemy. It may be further modified to become chain lightning.

Radiant Pillar

Gods_Char_Diff_CAs_20.gif A pillar of intense, bright light will appear from the heavens and strike down onto the target area. Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.

Instill Belief

Gods_Char_Diff_CAs_22.gif Chance to convert the target and nearby opponents into allies for a brief period. Has no effect on boss enemies.

Hallowed Restoration

Gods_Char_Diff_CAs_27.gif Heals a considerable amount of the Seraphim's health or that of a targeted ally.

Cleansing Brilliance (Buff)

Gods_Char_Diff_CAs_29.gif This extrememly intense light will illuminate the area, damaging all minions of the dark especially undead and T-Energy creatures.

Aspect: Revered Technology

Aspects_Layer3.gif This aspect enables the Seraphim to use technological advancements to aid her in battle. She is able to gain several powerful abilities for use during combat.

Archangel’s Wrath

Gods_Char_Diff_CAs_33.gif When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon.

Flaring Nova

Gods_Char_Diff_CAs_35.gif A devastating nova that damages all enemies around the Seraphim within range.

Divine Protection

Gods_Char_Diff_CAs_37.gif Activates a protective energy shield for a brief period. Incoming damage will be reduced and fully absorbed until energy is depleted or the shield's duration has come to an end. After use the energy used needs to be recharged for a considerable period of time.

Warding Energy (Buff)

Gods_Char_Diff_CAs_42.gif An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.

BeeEffGee (Buff)

Gods_Char_Diff_CAs_44.gif Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot.

See Also