Difference between revisions of "Sacred 2:Shield Lore"

From SacredWiki
Jump to navigation Jump to search
Line 53: Line 53:
  
 
This value compared with the table value is a good example of the precision the formulas offer.
 
This value compared with the table value is a good example of the precision the formulas offer.
 +
 +
====Types====
 +
 +
Shields consist of:
 +
* [[Sacred 2:Crest Shields‎|Crest Shields‎]]
 +
* [[Sacred 2:Round Shields‎|Round Shields‎]]
 +
* [[Sacred 2:Spiked Shields‎|Spiked Shields‎]]
 +
* [[Sacred 2:Tower Shields|Tower Shields]]
 +
 +
====Modifiers unlocked====
 +
*[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]
 +
*[[Sacred 2:Block chance: Ranged|Block chance: Ranged]]
 +
*[[Sacred 2:Defense Value|Defense Value]]

Revision as of 16:15, 21 April 2010


shieldlore.gif Shield Lore

Increases the total Defense Value of characters when a shield is equipped. Grants the ability to use higher-level shields without penalty.

  • Defense +X% (refer to table below)
  • Item level without penalty Y


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Defense, +%: 9,8 41,7 71,5 96,9 118,5 137,3 153,6 168,1 173,5 180,8 195,1 221,1 243,8 264,2 282,2 298,3 313,1 332,5 349,5 364,5 377,7
Chance to Block, +%: - - - - - - - - - 18 19,5 22,1 24,2 26,3 28,2 29,7 31,2 33,2 34,9 36,4 37,7


lsTitle.png
rsTitle.png


Mastery

  • Grants a chance to block close combat attacks.


Properties

  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level shields; it doesn't allow equipping shields above certain threshold (which depends on character level)
  • As of version 2.43.0.0 of the game, the in-game skill description still says it increases the Defense Value of shields. However it is in fact the total Defense Value of characters which is increased when a shield is equipped. For instance, even a shield without any innate defense value will still increase the character's defense.

Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.


The Defense bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Chance to Block bonus at a given skill level x is given fairly precisely by the following formulas:

  • 60*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.

Types

Shields consist of:

Modifiers unlocked