Difference between revisions of "Sacred 2:Shield Lore"

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====Properties====
 
====Properties====
 
* "Item Level Without Penalty" reduces the speed penalties for equipping high-level shields; it doesn't allow equipping shields above certain threshold (which depends on character level)
 
* "Item Level Without Penalty" reduces the speed penalties for equipping high-level shields; it doesn't allow equipping shields above certain threshold (which depends on character level)
* As of version 2.43.0.0 of the game, the in-game skill description still says it increases the Defense Value of shields. However it is in fact the <u>total</u> Defense Value of characters which is increased when a shield is equipped. For instance, even a shield without any innate defense value will increase the character's defense.
+
* As of version 2.43.0.0 of the game, the in-game skill description still says it increases the Defense Value of shields. However it is in fact the <u>total</u> Defense Value of characters which is increased when a shield is equipped. For instance, even a shield without any innate defense value will still increase the character's defense.
  
 
====Breakpoints====
 
====Breakpoints====

Revision as of 09:59, 20 October 2009

shieldlore.gif Shield Lore

Increases the total Defense Value of characters when a shield is equipped. Grants the ability to use higher-level shields without penalty.

  • Defense +X% (refer to table below)
  • Item level without penalty Y


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Defense, +%: 9,8 41,7 71,5 96,9 118,5 137,3 153,6 168,1 173,5 180,8 195,1 221,1 243,8 264,2 282,2 298,3 313,1 332,5 349,5 364,5 377,7
Chance to Block, +%: - - - - - - - - - 18 19,5 22,1 24,2 26,3 28,2 29,7 31,2 33,2 34,9 36,4 37,7


lsTitle.png
rsTitle.png


Mastery

  • Grants a chance to block close combat attacks.


Properties

  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level shields; it doesn't allow equipping shields above certain threshold (which depends on character level)
  • As of version 2.43.0.0 of the game, the in-game skill description still says it increases the Defense Value of shields. However it is in fact the total Defense Value of characters which is increased when a shield is equipped. For instance, even a shield without any innate defense value will still increase the character's defense.

Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.