Difference between revisions of "Sacred 2:Soul Hammer"

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|width="80px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="80px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Aim''' - Increases the chance to land critical hits
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* '''Aim''' - Increases the chance to land critical hits. (19.8%)
* '''Wounding''' - Chance to cause an open wound (damage over time).
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* '''Wounding''' - Chance to cause an open wound (damage over time). (50%)
 
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|width="80px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="80px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Battering''' - Temporarily reduces the target's armor class.
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* '''Battering''' - Temporarily reduces the target's armor class. (100%)
* '''Disarm''' - Chance to dislodge the weapon from the opponent's hand.
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* '''Disarm''' - Chance to dislodge the weapon from the opponent's hand. (25%)
 
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|width="80px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="80px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Incision''' - Chance to inflict a deep wound.
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* '''Incision''' - Chance to inflict a deep wound. (25%)
* '''Coup de Grace''' - Inflict twice as much damage when the opponent's health has fallen below a threshold value.
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* '''Coup de Grace''' - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (<25%)
 
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Revision as of 19:06, 28 October 2008

Sera_1.gif A focused, forceful weapon attack against a single target.

Aspect

Sera_AspS_01.png - Exalted Warrior

Modifications

MODicons_12.gif Bronze
  • Aim - Increases the chance to land critical hits. (19.8%)
  • Wounding - Chance to cause an open wound (damage over time). (50%)

MODicons_10.gif Silver
  • Battering - Temporarily reduces the target's armor class. (100%)
  • Disarm - Chance to dislodge the weapon from the opponent's hand. (25%)

MODicons_08.gif Gold
  • Incision - Chance to inflict a deep wound. (25%)
  • Coup de Grace - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (<25%)

Skills

The following skills will affect this combat art:

  • ...
  • ...
  • ...
  • ...
  • ...


Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart


soulhammer3.jpg

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