Difference between revisions of "Sacred 2:Soul Hammer"

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==Skills==
 
==Skills==
 
The following skills will affect this combat art:
 
The following skills will affect this combat art:
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* Tactics Lore, indirectly, it increases weapon damage, thus making pelting strikes hit harder, also allows modification points for the aspect this combat art is in.
 +
* Exalted warrior focus, reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
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* Any weapon lore will indirectly increase this combat arts damage by increasing the better usage of the weapon used to execute this combat art.
 
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== Usage Strategies ==
 
== Usage Strategies ==

Revision as of 08:10, 8 July 2009

Sera_1.gif A focused, forceful weapon attack against a single target.

Aspect

Sera_AspS_01.png - Exalted Warrior

Innate Abilities (Lvl 1)

  • Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus. See Blazing Tempest for an example. Basic starter tips are welcome here.
  • ...

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Aim - Increases the chance to land critical hits. (19.8% + 0.2% per CA level)
  • Wounding - Chance to cause an open wound (damage over time). (50% chance)

MODicons_10.gif Silver
  • Battering - Temporarily reduces the target's armor class. (100 + 1.5 per CA level decrease (guess))
  • Disarm - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per CA level chance)

MODicons_08.gif Gold
  • Incision - Chance to inflict a deep wound. (25% + 0.5% per CA level chance)
  • Coup de Grace - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (threshold is 25% + 0.5% per CA level of max life)

Skills

The following skills will affect this combat art:

  • Tactics Lore, indirectly, it increases weapon damage, thus making pelting strikes hit harder, also allows modification points for the aspect this combat art is in.
  • Exalted warrior focus, reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
  • Any weapon lore will indirectly increase this combat arts damage by increasing the better usage of the weapon used to execute this combat art.
  • ...
  • ...

Usage Strategies

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Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

  • Duration (which?) is 1.5 + 0.01*CA-Lvl.
  • Weapon damage multiplier is 1.25 + 0.005*CA-Lvl.
  • Attack value is increased by 20 + 35*CA-Lvl.
  • Damage modifier is increased by 40 + 10*CA-Lvl percentage points.


soulhammer3.jpg

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