Difference between revisions of "Sacred 2:Soul Hammer"

From SacredWiki
Jump to navigation Jump to search
(Added CA Caption)
(added, corrected links)
Line 23: Line 23:
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Aim''' - Increases the chance to land critical hits. (19.8% + 0.2% per CA level)
+
* '''Aim''' - Increases the chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (19.8% + 0.2% per CA level)
* '''Wounding''' - Chance to cause an open wound (damage over time). (50% chance)
+
* '''Wounding''' - Chance to cause an [[Sacred 2:Chance to inflict Open Wounds|open wound]] ([[Sacred 2:Damage over time: Physical|physical damage over time]]). (50% chance)
 
|}
 
|}
 
----
 
----
Line 30: Line 30:
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Battering''' - Temporarily reduces the target's armor class. (100 + 1.5 per CA level decrease (guess))
+
* '''Battering''' - Temporarily reduces the target's [[Sacred 2:Armor|armor]] class. (100 + 1.5 per CA level decrease (guess))
 
* '''Disarm''' - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per CA level chance)
 
* '''Disarm''' - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per CA level chance)
 
|}
 
|}
Line 37: Line 37:
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Incision''' - Chance to inflict a deep wound. (25% + 0.5% per CA level chance)
+
* '''Incision''' - Chance to inflict a [[Sacred 2:Chance to inflict Deep Wounds|deep wound.]] (25% + 0.5% per CA level chance)
 
* '''Coup de Grace''' - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (threshold is 25% + 0.5% per CA level of max life)
 
* '''Coup de Grace''' - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (threshold is 25% + 0.5% per CA level of max life)
 
|}
 
|}
Line 43: Line 43:
 
==Skills==
 
==Skills==
 
The following skills will affect this combat art:
 
The following skills will affect this combat art:
* Tactics Lore, indirectly, it increases weapon damage, thus making pelting strikes hit harder, also allows modification points for the aspect this combat art is in.
+
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]], thus making Pelting Strikes hit harder, also allows modification points for the aspect this combat art is in ([[Sacred 2:Exalted Warrior|Exalted Warrior]]).
* Exalted warrior focus, reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
+
* [[Sacred 2:Aspect Focus|Exalted Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
* Any weapon lore will indirectly increase this combat arts damage by increasing the better usage of the weapon used to execute this combat art.
+
* Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's damage by allowing the equippng of higher level weapons used to execute this combat art.
 
* ...
 
* ...
 
* ...
 
* ...
  
 
== Usage Strategies ==
 
== Usage Strategies ==
This combat art is often used as boss killer move, but can also be used as a main attack.
+
*This combat art is often used as [[Sacred 2:Boss|boss]] killer move, but can also be used as a main attack.
This combat art also works very well in a combo with [http://www.sacredwiki.org/index.php5/Sacred_2:Assailing_Somersault| Assailing Somersault] and/or [http://www.sacredwiki.org/index.php5/Sacred_2:Pelting_Strikes| Pelting strikes].
+
*This combat art also works very well in a combo with [[Sacred 2:Assailing Somersault|Assailing Somersault]] and/or [[Sacred 2:Pelting Strikes|Pelting Strikes]].
 
+
*The modifications Aim, Battering, and Coup de Grace make Soul Hammer a very good finishing move to a fight.
The modifications aim, battering, and coup de grace make Soul Hammer a very good finishing move to a fight.
+
*The modifications Wounding, Battering, and Incision make Soul Hammer a very good opening move to a fight.
 
 
The modifications wounding, battering, and incision make Soul Hammer a very good opening move to a fight.
 
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
 
*Very effective to take out a single target
 
*Very effective to take out a single target
*very good boss killing move
+
*Very good boss killing move
 
Cons
 
Cons
 
*Requires a weapon
 
*Requires a weapon
 +
*As a weapon based combat art, it can miss
 
*Single target attack
 
*Single target attack
  
Line 85: Line 84:
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
+
*[[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]
  
 
== Gallery ==
 
== Gallery ==

Revision as of 15:32, 22 October 2013

Sera_1.gif A focused, forceful weapon attack against a single target.

Aspect

Sera_AspS_01.png - Exalted Warrior

Innate Abilities (Lvl 1)

  • Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus. See Blazing Tempest for an example. Basic starter tips are welcome here.
  • ...

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Battering - Temporarily reduces the target's armor class. (100 + 1.5 per CA level decrease (guess))
  • Disarm - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per CA level chance)

MODicons_08.gif Gold
  • Incision - Chance to inflict a deep wound. (25% + 0.5% per CA level chance)
  • Coup de Grace - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (threshold is 25% + 0.5% per CA level of max life)

Skills

The following skills will affect this combat art:

Usage Strategies

  • This combat art is often used as boss killer move, but can also be used as a main attack.
  • This combat art also works very well in a combo with Assailing Somersault and/or Pelting Strikes.
  • The modifications Aim, Battering, and Coup de Grace make Soul Hammer a very good finishing move to a fight.
  • The modifications Wounding, Battering, and Incision make Soul Hammer a very good opening move to a fight.

Pros and Cons

Pros

  • Very effective to take out a single target
  • Very good boss killing move

Cons

  • Requires a weapon
  • As a weapon based combat art, it can miss
  • Single target attack

Stats Chart

  • Duration (which?) is 1.5 + 0.01*CA-Lvl.
  • Weapon damage multiplier is 1.25 + 0.005*CA-Lvl.
  • Attack value is increased by 20 + 35*CA-Lvl.
  • Damage modifier is increased by 40 + 10*CA-Lvl percentage points.
Soul Hammer without Modifications


See Also

Gallery

Fist Weapons