Difference between revisions of "Sacred 2:Soul Hammer"

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|A focused, forceful weapon attack against a single target.
 
|A focused, forceful weapon attack against a single target.
 
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This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
  
 
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{|width="100%"
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|width="75%" valign="top"|
  
==Innate Abilities (Lvl 1)==
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
* '''Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus. See [[Sacred 2:Blazing Tempest|Blazing Tempest]] for an example.  Basic starter tips are welcome here.'''
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* Total [[Sacred 2:Damage|Damage]]: 20-20 [[Sacred 2:Physical|Physical]] (unarmed)
*...
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* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
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* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] (20 + 35*CA-Lvl.)
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.5 seconds
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Aim''' - Increases the chance to land critical hits. (19.8% + 0.2% per CA level)
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* '''Aim''' - Increases the chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (19.8% + 0.2% per Combat Art level)
* '''Wounding''' - Chance to cause an open wound (damage over time). (50% chance)
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* '''Wounding''' - Chance to cause an [[Sacred 2:Chance to inflict Open Wounds|open wound]] ([[Sacred 2:Damage over time: Physical|physical damage over time]]). (50% chance)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
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* '''Battering''' - Temporarily reduces the target's armor class. (100 + 1.5 per CA level decrease (guess))
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* '''Battering''' - Temporarily reduces the target's [[Sacred 2:Armor|armor]] class. ([[Sacred 2:Opponent's armor: Physical|Opponent's Armor: Physical]] -100 + 1.5 per Combat Art level decrease)
* '''Disarm''' - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per CA level chance)
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* '''Disarm''' - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per Combat Art level chance)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Incision''' - Chance to inflict a deep wound. (25% + 0.5% per CA level chance)
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* '''Incision''' - Chance to inflict a [[Sacred 2:Chance to inflict Deep Wounds|deep wound.]] (25% + 0.5% per Combat Art level chance)
* '''Coup de Grace''' - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (threshold is 25% + 0.5% per CA level of max life)
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* '''Coup de Grace''' - Inflict twice as much damage when the opponent's health has fallen below a threshold value. ([[Sacred 2:Opponent level for death blow|Opponent Level for Deathblow]]; threshold is 25% + 0.5% per Combat Art level of max life)
 
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|}
  
==Skills==
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|valign="top"|
The following skills will affect this combat art:
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{| align="right"
* Tactics Lore, indirectly, it increases weapon damage, thus making pelting strikes hit harder, also allows modification points for the aspect this combat art is in.
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|{{s2frame|{{#ev:youtube|mC1ArIsBdA4|400}}|center|Soul Hammer without Modifications}}
* Exalted warrior focus, reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
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|}
* Any weapon lore will indirectly increase this combat arts damage by increasing the better usage of the weapon used to execute this combat art.
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__NOTOC__
* ...
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<BR CLEAR=right>
* ...
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|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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 +
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Soul Hammer hit harder, also allows modification points.
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 +
* [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Seraphim is wielding a sword) - will indirectly increase this combat art's [[Sacred 2:Casting Speed|execution speed]], damage and [[Sacred 2:Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
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* [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating.
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Soul Hammer, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Burn|burning]], etc.).
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
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*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
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*[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
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*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
  
 
== Usage Strategies ==
 
== Usage Strategies ==
This combat art is used alot as boss killer move, but can also be used as a main attack.
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*This combat art is often used as [[Sacred 2:Boss|boss]] killer move, but can also be used as a main attack.
This combat art also works very well in a combo with [http://www.sacredwiki.org/index.php5/Sacred_2:Assailing_Somersault| Assailing Somersault] and/or [http://www.sacredwiki.org/index.php5/Sacred_2:Pelting_Strikes| Pelting strikes].
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*This combat art also works very well in a [[Sacred 2:Combo|combo]] with [[Sacred 2:Assailing Somersault|Assailing Somersault]] and/or [[Sacred 2:Pelting Strikes|Pelting Strikes]].
  
The modifications aim, battering, and coup de grace make Soul Hammer a very good finishing move to a fight.
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*The modifications '''Aim''', '''Battering''', and '''Coup de Grace''' make Soul Hammer a very good finishing move to a fight.
  
The modifications wounding, battering, and incision make Soul Hammer a very good opening move to a fight.
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*The modifications '''Wounding''', '''Battering''', and '''Incision''' make Soul Hammer a very good opening move to a fight.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
 
*Very effective to take out a single target
 
*Very effective to take out a single target
*very good boss killing move
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*Very good boss killing move
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*Hits twice when dual wielding
 
Cons
 
Cons
 
*Requires a weapon
 
*Requires a weapon
*Single target attack
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*As a weapon based combat art, it can miss
 +
*Only a single target attack
  
 
== Stats Chart ==
 
== Stats Chart ==
 
*Duration (which?) is 1.5 + 0.01*CA-Lvl.
 
*Duration (which?) is 1.5 + 0.01*CA-Lvl.
 
*Weapon damage multiplier is 1.25 + 0.005*CA-Lvl.
 
*Weapon damage multiplier is 1.25 + 0.005*CA-Lvl.
*Attack value is increased by 20 + 35*CA-Lvl.
 
 
*Damage modifier is increased by 40 + 10*CA-Lvl percentage points.
 
*Damage modifier is increased by 40 + 10*CA-Lvl percentage points.
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|xjG5QGdbpI0|400}}}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
== See Also==
 
== See Also==
  
 
*[[Sacred 2:Seraphim|Seraphim]]
 
*[[Sacred 2:Seraphim|Seraphim]]
 +
*[[Sacred 2:Seraphim Guides|Seraphim Guides]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 20:10, 30 December 2017

Sera_1.gif A focused, forceful weapon attack against a single target.

This is a Weapon Damage Based Combat Art.

Aspect

Sera_AspS_01.png - Exalted Warrior

Innate Abilities (Lvl 1)
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Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Battering - Temporarily reduces the target's armor class. (Opponent's Armor: Physical -100 + 1.5 per Combat Art level decrease)
  • Disarm - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per Combat Art level chance)

MODicons_08.gif Gold
  • Incision - Chance to inflict a deep wound. (25% + 0.5% per Combat Art level chance)
  • Coup de Grace - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (Opponent Level for Deathblow; threshold is 25% + 0.5% per Combat Art level of max life)
Soul Hammer without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Sword Weapons when the Seraphim is wielding a sword) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • This combat art is often used as boss killer move, but can also be used as a main attack.
  • The modifications Aim, Battering, and Coup de Grace make Soul Hammer a very good finishing move to a fight.
  • The modifications Wounding, Battering, and Incision make Soul Hammer a very good opening move to a fight.

Pros and Cons

Pros

  • Very effective to take out a single target
  • Very good boss killing move
  • Hits twice when dual wielding

Cons

  • Requires a weapon
  • As a weapon based combat art, it can miss
  • Only a single target attack

Stats Chart

  • Duration (which?) is 1.5 + 0.01*CA-Lvl.
  • Weapon damage multiplier is 1.25 + 0.005*CA-Lvl.
  • Damage modifier is increased by 40 + 10*CA-Lvl percentage points.

See Also

Gallery

Fist Weapons