Difference between revisions of "Sacred 2:Speed Lore"

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(added formula paragraph, corrected spelling of 'defense')
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The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
 
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
  
As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have
+
As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have
  
 
450*(75-32.5)/(75+66) = 450*42.5/141 = '''135.6'''
 
450*(75-32.5)/(75+66) = 450*42.5/141 = '''135.6'''

Revision as of 11:13, 14 January 2010

speedlore.gif Speed Lore

Increases Run Speed, as well as Attack and Defense values with all weapons.

  • Attack and Defense Value +x% (refer to table below)
  • Run Speed + y%


The Attack and Defense Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 300*(x+1.5)/(x+100) Pre-Mastery
  • 450*(x-32.5)/(x+66) Mastery

The Run Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 20*(x+1.5)/(x+100) Pre-Mastery
  • 30*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have

450*(75-32.5)/(75+66) = 450*42.5/141 = 135.6

This value compared with the table value below is a good example of the precision the formulas offer.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack/Defence: 7 31 53 72 88 103 115 126 130 135 146 165 182 198 211 223 234 249 262 273 283
Run Speed, +%: 0,4 2 3,5 4,8 5,9 6,8 7,5 8,3 8,6 9 9,6 11 12,1 13,1 14,1 14,8 15,6 16,6 17,3 18,2 18,7


lsTitle.png
rsTitle.png


Mastery

  • At Level 75 Speed Lore further increases Run Speed.


Properties

  • The Attack and Defense Value bonus is a percentage, not a flat value, and is applied after bonuses from gear and other skills.


Breakpoints