Difference between revisions of "Sacred 2:Temple Guardian Runes"

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(added rune icons, links)
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|class="cellborder"|  Bonus to Combat Art Level
 
|class="cellborder"|  Bonus to Combat Art Level
|class="cellborder"|  [[Sacred 2:Attack Value|Attack Value]]
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|class="cellborder"|  [[Sacred 2:Attack Value X%|Attack Value]]
 
|class="cellborder"|  [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]
 
|class="cellborder"|  [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]
 
|class="cellborder"|  [[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]]
 
|class="cellborder"|  [[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]]

Latest revision as of 01:12, 29 January 2015

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Primary Effect Devout Guardian Lost Fusion Source Warden
Bonus to Combat Art Level Attack Value Chance for Critical Hits Detrimental Magic Effects
Bronze +1 +4% +1.0% -3.0%
Silver +1 +5% +1.5% -6.9%
Gold
(Item Lvl 20)
+2 +9.6% +2.2% -11.2%
Platinum
(Item Lvl 35)
+4 +15% +2.7% -13.4%
Niobium
(Item Lvl 50)
+6 +22.5% +3.5% -16.0%


See Also

  • Runes - Main runes page explaining how runes work in Sacred 2, from rune exchange to socketing.