Difference between revisions of "Sacred 2:Warding Energy Lore"

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====Mastery====
 
====Mastery====
 
* At skill level 75, Shield will regenerate faster (unlocks Shield Regeneration bonus).
 
* At skill level 75, Shield will regenerate faster (unlocks Shield Regeneration bonus).
Note: This skill will NOT enable Seraphim's Warding Energy buff to regenerate in combat.  Neither will anything else.
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====Properties====
 
====Properties====
 
* This skill affects Seraphim's [[Sacred 2:Warding Energy|Warding Energy]] and [[Sacred 2:Divine Protection|Divine Protection]], and Temple Guardian's [[Sacred 2:T-Energy Shroud|T-Energy Shroud]].
 
* This skill affects Seraphim's [[Sacred 2:Warding Energy|Warding Energy]] and [[Sacred 2:Divine Protection|Divine Protection]], and Temple Guardian's [[Sacred 2:T-Energy Shroud|T-Energy Shroud]].
  
* Unlocks the use of [[Sacred 2:Potions and Consumables#Accumulator Trophy|Accumulator Trophy]] and [[Sacred 2:Potions and Consumables#Mechanical Parts Trophy|Mechanical Parts Trophy]] that grant a significant boost to Shield Regeneration.
+
* Unlocks the use of [[Sacred 2:Potions and Trophies#Accumulator Trophy|Accumulator Trophy]] and [[Sacred 2:Potions and Trophies#Mechanical Parts Trophy|Mechanical Parts Trophy]] that grant a significant boost to Shield Regeneration.
  
 
* The Seraphim's two forms of energy shields do not regenerate during combat, even with Mastery of this skill. To regenerate it, you must spend at least 5 seconds in a safe location.  The Temple Guardian's T-Energy Shroud shield can be modified to regenerate while in combat.
 
* The Seraphim's two forms of energy shields do not regenerate during combat, even with Mastery of this skill. To regenerate it, you must spend at least 5 seconds in a safe location.  The Temple Guardian's T-Energy Shroud shield can be modified to regenerate while in combat.
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====Breakpoints====
 
====Breakpoints====
 
* The bonuses are increased in steps as shown in the [[/Full Table|Warding Energy Lore full table]].
 
* The bonuses are increased in steps as shown in the [[/Full Table|Warding Energy Lore full table]].

Revision as of 13:13, 21 January 2009

wardingenergy.gif Warding Energy Lore

Increases maximum shield energy. Shields also absorb more damage. Allows the use of special trophies.

  • Shield energy +X% (refer to table below)
  • Damage Absorption +Y

Much general information regarding energy shield usage is given in the article Energy Shields.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Shield Energy, +%: 7,4 31,2 53,7 72,5 88,9 103 115,3 126 130,1 135,6 146,3 165,8 182,8 198,1 211,6 223,8 234,8 249,3 262,1 273,3 283,2
Damage Absorbtion: 1 6 10 14 17 20 23 25 26 27 29 33 36 39 42 44 46 49 52 54 56
Shield Regeneration, +%: - - - - - - - - - 11,9 12,7 14,2 15,4 16,5 17,4 18,2 19 19,9 20,7 21,4 22


lsTitle.png
rsTitle.png


Mastery

  • At skill level 75, Shield will regenerate faster (unlocks Shield Regeneration bonus).


Properties

  • The Seraphim's two forms of energy shields do not regenerate during combat, even with Mastery of this skill. To regenerate it, you must spend at least 5 seconds in a safe location. The Temple Guardian's T-Energy Shroud shield can be modified to regenerate while in combat.


Breakpoints