Sacred 2:Xbox360

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Console GUI

Multiplayer Modes

Achievements

Regarding differences between PC and Xbox360 versions for .

  • To gain the Location Achievements (EG Ambler - Discoverer) on the Xbox360 "Any Hero reaching the Location) and accepting a quest there"
  • To gain the Extremely Diligent Achievement "Any Hero completed 40% of all sidequests" which is worth 30 Gamerscore points.
  • The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC version.
  • To get Survivalist on the Xbox360 "Any Hero completed the main quest in Bronze or Silver Difficulty without dying". It is currently unknown whether this Achievement can be earned in Gold and Above.

Major differences between Xbox360 and PC versions

Xbox 360 version uses a version that is thought to be prior to the 2.40 patch for the PC. Most of these notes also apply to the PS3 version.

Some major differences include:

  • The targeting system for normal weapon attacks is different and new players may find ranged weapons or spells easier to use than melee weapons. You simply hold a button to execute a weapon attack on this version. Usually, the enemy targeted will be the one nearest you. If you are using a melee weapon and there is no enemy in range, the attack will miss, so it is a good idea to get close enough to the enemy before executing melee attacks. If you are using a ranged weapon the attack will fire and may hit a nearby enemy.
  • If you click a button to use a melee range combat art that requires an enemy target and there is no enemy in range, the character will execute a normal attack.
  • The targeting system for combat arts that need to be 'aimed' is different. In the PC version, you just right-click where you want to aim the skill. In the xbox version, you hold down the button used to execute your combat art and move the cursor to the location you want to execute it. Some examples of combat arts that use this targeting system include incendiary shower (high elf) or radiant pillar (seraphim). A quick way to execute the ca right in front of you is to just push the button to cast it and let it go quickly without aiming it.
  • Holding down the button to execute certain CAs of "melee" type (ex: Pelting Strikes or Soul Hammer) will result in the character executing the ca when its regeneration time is finished (if there is a target in range). While the CA is recharging, holding down this button makes the character do normal attacks. As a result, it is not necessary to have a weapon as one of your main 4 button attacks in order to execute normal attacks (the weapon can instead be assigned to an L+button or R+button slot. This results in you being able to execute the CA as soon as it is recharged without having to repeatedly click the button and while continuing to pummel enemies in range at the same time! This technique works regardless of whether you have a ranged or melee weapon equipped. A player could use regen per hit equipment so that the connecting melee attacks that follow the CA will recharge the CA even faster, allowing the player to maintain a higher CA level. This technique will also work if you have multiple "melee" type CAs in a combo. Note that this technique does not seem to work with spells.
  • Combo execution speed is always determined by your attack speed (even if the only ca in the combo is a "spell".) Because of this it is recommended to have a way to boost your attack speed if you want to use combos. The most simple way to do this is to use a weapon skill and equip the weapon of the skill of your choice (ex: choose sword weapons and equip a sword or choose dual wield and equip 2 one-handed weapons). attack speed can also be boosted by some CAs (example: seraphim's Dashing Alacrity) and some pieces of equipment (notably rings and amulets).
  • Item quality levels are denoted by stars rather than colors. 0 stars = normal item (white on PC), 1 star = Magic item (bule on pc), 2 star = Rare item (yellow on PC), 3 star = set or unique item (gold or green on PC), 4 star = Legendary item (orange on PC).
  • Potions do not take up space in your inventory but you need to have at least one spot in your inventory to pick up anything (including potions).
  • Trophies that can be used with the Alchemy skill cannot be assigned to a weapon, combat art or potion slot. To use an alchemy trophy, you must open your inventory, and push A on the trophy to use it.
  • The Blacksmith skill does not work. It will not let the player smith in the field and will not let the player socket amulets in silver sockets. Thus, it is recommended not to take this skill on any character. The NPC smith will still let you smith items, but the player will not gain any extra benefit from choosing the blacksmith skill.
  • Jewelry of any level may be socketed into items of any level without changing the level of the item. For example, a level 200 ring may be socketed into a level 2 weapon or piece of armor with a silver slot and a level 2 character will be able to equip this weapon. This was considered a bug in the PC version that was fixed and will make the game much easier than intended. If you want a challenge, it is not recommended to use this method.
  • CAs with bugs: Inquisitor's Paralyzing Dread (causes bonuses on your armor that negatively effect the enemy to effect you while this CA is active), Temple Guardian's Jolting Touch silver (healing) mod - heals the enemy instead of player if this mod is chosen.
  • Ice & Blood expansion is not currently available for console.
  • Christmas island is not in the console version.
  • Bosses that were added in or after patch 2.40 are not present (Ice Lord, Poison Lord, Earth Lord, Christmas island bosses, Ice & Blood Expansion bosses).