Difference between revisions of "Sacred 2:Zealous Doppelganger"

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[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]]

Revision as of 21:07, 18 April 2012

09.gif Summons a doppelganger of the Inquisitor, which will provide support in battle. If the Inquisitor dies while the doppelganger is active, the doppelganger will become the new Inquisitor (softcore only).


Aspect

INQ_Asp_02.png - Astute Supremacy

Innate Abilities (Lvl 1)

  • Cooldown: 120.0s
  • Damage: 12-12
  • Doppelganger Level: 2
  • Doppelganger's Lifespan: 30.0s

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Incentive - Increases the doppelganger's attack and defense values. (25% + 5% per CA level increase)
  • Vigor - The doppelganger receives a minor hitpoint regeneration rate. (2500hp/s + 25hp/s per CA level / 600hp/s + 6hp/s per CA level as buff (?))

MODicons_10.gif Silver
  • Equal - The doppelganger receives the aspect Gruesome Inquisition.
  • Domination - The doppelganger receives the aspect Astute Supremacy.

MODicons_08.gif Gold
  • Determination - The doppleganger's lifespan increases by 30%. (33.3% increase)
  • Companion - Causes permanent doppelganger (buff).


Skills and Attributes

The following skills and attributes will affect this combat art:

  • Strength will raise its damage. It's weapons based.
  • Stamina will decrease its regeneration or regeneration penalty on other combat arts as a buff
  • Astute Supremacy Focus will decrease its regeneration
  • Astute Supremacy Lore will raise its damage
  • Concentration will decrease its regeneration
  • Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
  • NOT Tactics Lore

Usage Strategies

  • Determination gold mod and Incentive bronze mod are highly recommended. Keeping him as a spell will allow memorizing significant ZD runes number, increasing his combat values without any penalty. At higher levels it is possible to achieve spell duration equal/higher than cooldown + regeneration time if Astute Supremacy Focus was picked.
  • If gear with +CA/+all CAs is worn, these arts will become avaible to use for ZD (socketed runes won't work). Ruthless Mutilation, Dislodged Spirit and Frenetic Fervor will be used most frequently in case of +all CAs, he will also use all three Inqusitor buffs. Unluckily, he likes to use primary attack inbetween CA usage (which means much lower damage than Combat Arts). Note that his Soul Reaver will also consume fallen foes souls.
  • He benefits from +Run Speed % and Life leeched per hit bonuses on gear (and probably more but the effect is invisible).
  • Equal silver mod is also recommended regardless of playstyle. This mod seems to make players Combat Arts modifications made for GI aspect avaible for ZD. Domination should work the same for AS aspect.

Combo Recommendations (spell only)

  • Add Paralyzing Dread and/or Frenetic Fervor and use it against bosses or other difficult battles.

Pros and Cons

Pros

  • Companion makes this is a very powerful combat art
  • Rarely dies with the Incentive ability (and decent combat art level of course)

Cons

  • Will travel very while idle to attack targets
  • Has low attack speed and sometimes makes poor choices in regards to skill usage
  • Teleporting and entering dungeons will make his buffs disappear, and he will loop himself in "buff cast" animation failing to recast (restarting him helps though).

Stats Chart

Level Regeneration Time Cooldown Damage Doppelganger Level Doppelganger's Lifespan
1 3.3s 120.0s 12-12 2 30.0s
2 4.4s 120.0s 12-12 3 30.5s
Zealous Doppelganger without Modifications


See Also

Gallery