File:ArtofPropelledLevitation1.gif

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Sacred 2 - The game of fun glitches and flukes.

Ah, propelled levitation - the temple guardians in-game jump substitute with a fair distance. I love using it when exploring.

Still, the game doesn’t allow much jump control, which leads to some “moments”. Case in point: you have a small crack, ravine or river to cross and walking around would take to long. So you get to the edge as close as possible, power up the boosters for a jump, lift of... and instantly hit the invisible wall because the game thought you wanted to just fly as far as possible in that direction. And then you have to wait 20-30 seconds on recharge to try again.

Sometimes walking around is easier and faster.

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current09:55, 16 November 2013Thumbnail for version as of 09:55, 16 November 2013630 × 776 (445 KB)SX255 (talk | contribs)Sacred 2 - The game of fun glitches and flukes. Ah, propelled levitation - the temple guardians in-game jump substitute with a fair distance. I love using it when exploring. Still, the game doesn’t allow much jump control, which leads to some “mo...
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