Sacred 2:Enchant

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icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Enchant.png Upon learning this skill, an experienced Sorceress has the ability to imbue a weapon with the power of fire.

This is a Spell Damage Based Combat Art.


Fire_spells.png - Fire Spells

Innate Abilities (Lvl 1) Fire.png


See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Dynamic - Increases the Sorceress's attack and defense rating by 20% + 5% per level.
  • Puissance - Further increases the Sorceress's attack speed by 7.5% + 0.5% per level.

MODicons_10.gif Silver
  • Enliven - Increases the Sorceress's casting speed by 10% + 0.5% per level.
  • Sear - Further increases all inflicted fire damage by 9% + 1% per level.

MODicons_08.gif Gold
  • Potential - Further increases the Sorceress's weapon damage by 4% + 1% per level.
  • Wither - Decreases all of the opponent's armor resistances (triggers on hit) by 50% + 1% per level.

Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • This temporary buff is a must-have for any Sorceress attempting to try combat with weapons.
  • A pure spellcaster can also get a lot of mileage out of this combat art. Sear and Wither mods will benefit spells as well as weapon hits.
  • Wither debuff does not trigger until the Sorceress lands a hit. It will stack with each hit the Sorceress lands, however it is subject to diminishing returns, so it will never reduce the opponent's armor to "0".
  • The duration slowly increases, gaining 1 second about every 12 levels. At CA level 125 the duration will catch up to the cooldown, so as long as regeneration times are kept low, the Sorceress can begin keep up Enchant constantly. At max level it can gain 16 seconds, for a total duration of 126s.

Pros and Cons


  • Useful for weapon-users and spellcasters alike.


  • 120 second cooldown can't be reduced.