Sacred 2:Jump

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jump.gif Quick change of location (available while in Dragon Form).


DM_Asp_01.gif - Dragon Magic

Innate Abilities (Lvl 1)

  • Allows for quick flights/jumps to locations (range: 10 meters)
  • Chance to break root spell: 50%
  • Cooldown + Regeneration Time: 20.0s + 0.9s = 20.9 seconds (both values decrease with CA level)


See also: Sacred 2:Combat Art Modifications

None. Jump is a special combat art available only when the Dragon Mage transforms into Dragon Form. Therefore modification points cannot be used on it.

Skills and Attributes

No skills or attributes affect the range, regeneration, or execution speed of Jump. These values only improve automatically as character level and Dragon Form CA level increases.

Usage Strategies

Useful to escape enemies and for shortcuts across rivers and between elevations.


Combo Recommendations

Jump cannot be placed into a combo, because the Dragon Mage loses the ability to use combos when transformed.

Pros and Cons


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Stats Chart

See Also