Sacred 2:Putrescine's hybrid hunter Dryad.
Putrescine's hybrid hunter Dryad
"When the shadows fall upon the lands of Ancaria. and the T-Energy floats freely around mutating everything in sight, There's few who can resist it's tempting power. But there are those who can, and she is one of them. Living as one with the nature. She is no more only a skilled ranged fighter, but she has also learned to communicate with the forest spirits. Leaving their protective powers at her command."
This is a guide and build to the ultimate killing speed, killing power and survivability of the dryad.
2: Combat Arts and Modifications
3: Weapons and Armor
Note: This build is: Built, tested and meant for HC
Let's begin with the atributes shall we? The number's i'm listing up is what i've decided would be the best way to go
This leaves us with some Atribute points left. You can decide for yourself where you want to distribute them.
Now... Time for the Skills.
This is propably the hardest part when it comes to building your character. because you never know what will actually benefit you the most. So... For this build. There will be no room for error whatsoever in the modifications we choose.
The Capricious Hunter tree:
- Darting Assault. "This is the CA we'll be using the most. this is our pride and joy." Read only 1 rune
The Nature Weaver tree:
- Tangled Vine "We use this on bosses." Keep recharge at 1sec below duration
3: Weapons and Armor.
Yeah... This is a highly discussed subject about what is good. and what is better. But the truth is... They all have their Advantages and Disadvantages. And we're going to use 3 types of weapons.
Blowpipe as main weapon. Due to it's instant hit, it makes an excellent weapon for both Darting Assault and Ravaged Impact. Altho it's damage is slightly lower than on bows. It's speed makes up for it.
Bows will be our "kill buggy mobs" weapon. Seeing as per this patch. 2.40, We can still not hit mounted enemies nor traps with blowpipes. and therefore. bows are our second best alternantive. and is what we will use as backup.
Throwing Stars will be our emergency boss killer weapon. I know this sounds extremely funny and weird since their damage is lower than that of the bow, and it's range is shorter. But they do come with 2 advantages. which is 2 fairly common mods aswell.
-% Opponent's chance to reflect ranged. and % based Lifeleech.
This is a prefered weapon on Snappers (with ranged reflect) and Bosses with either high hp(in the later levels), Ranged reflect or both.
But. If you want my opinion i'd say: atleast 1 +all skills ammy in your gear. 2 on you. and have atleast 4 damage rings socketed.
No tricky stuff here. just select Darting Assault, equip your blowpipe... Find yourself a pack of mobs and press both mouse buttons For bosses we cast vines so they can't do anything but cast spells... they usually have spells so that's why we have Vines AND Goldenglade Touch in a Combo. As described below
Boss neutralizing: Vines + Goldenglade Touch
Boss Escape: Forest Flight + Goldenglade Touch
Spellcasters/Spellcasting Boss: Dust Devil+(Vines, if boss)+Goldenglade Touch
Now for a little FAQ before we finish.
Q: WHY DON'T YOU TAKE DAMAGE LORE!?!?!?!
A: It's because we hit so often that it would not benefit us at all. Unless we were using magic damage. But that's not enough to be worth it.
A: No, It is not. We choose Combat Reflexes because Melee hit's harder in general. and we want to eliminate the possibilities of recieving a critical hit. If there are mages nearby. We simply just keep Goldenglade Touch up running, not only for the godly HP regen. But also since we have modded it for Willpower
Q: How long have you been working on this build?
A: Since October 08
Q: Why do you like the Dryad so much?
A: Because she has no useless CA's in neither of the aspects i'm using. + she looks cool, has an awesome killing speed
Q: Why take Nature Weaver Lore in a Hunter/self healing build?
A: Because the +damage you get from Nature Weaver Lore actually acts as if it were a bonus, rather than damage. giving you plus to the armor and healing on Ancient Bark and a bonus to the healing on Goldenglade Touch
Originally published at DarkMattersfor review and discussion.