Sacred 2:Twister

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icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Twister.png Calling to the winds, the Druid sends small whirlwinds advancing into the midst of his enemies, buffeting and stunning them as they go.

This is a Spell Damage Based Combat Art


Elemental_magic_aspect.png - Elemental Magic

Innate Abilities (Lvl 1) gtdmg.jpg

  • Damage: 24-24 (50% Physical and 50% Cold)
  • Chance to Stun: 10% + 0.1% per level
  • Range: 2.2 Meters
  • Damage Frequency: 1.0/s
  • Duration: 10.0s + 0.05s per level
  • Cooldown + Regeneration Time: 3.9s + 5.9s = 9.9 seconds (Cooldown decreases slightly per CA level)


See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Brisk - Increases the cold damage of the Twister by 12.5% + 2.5% per level.
  • Numb - Decreases opponents' attack speed by 20% + 0.5% per level.

MODicons_08.gif Gold
  • Velocity - Increases the damage frequency of the Twister (+ 0.25 hits per second).
  • Squall - Decreases the cooldown gradually as Twister levels up.

Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Twister will spawn where you click, and slowly chase down enemies and then hover over them, damaging foes for as long as they are active. Keeping as many Twisters active as possible is the most effective usage.
  • At first only 2 Twisters can be active at once. By max CA level 200, the duration of each Twister will double to 20s. Combined with the Squall gold mod reducing the cooldown to around 1.0s at very high levels, dozens of Twisters may be active simultaneously.

Pros and Cons


  • Twisters actively seek enemies.


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