Difference between revisions of "Sacred 2:Ancient Magic"

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* For example, a [[Sacred 2:Ancestral Fireball|Fireball]] cast against a highly fire resistant monster will do significantly less damage than the CA screen indicates because of the monster's fire armor value.  A fireball cast with Ancient Magic Mastery active will decrease the fire armor value of the monster by a percentage before calculating damage, allowing for increased fire damage.
 
* For example, a [[Sacred 2:Ancestral Fireball|Fireball]] cast against a highly fire resistant monster will do significantly less damage than the CA screen indicates because of the monster's fire armor value.  A fireball cast with Ancient Magic Mastery active will decrease the fire armor value of the monster by a percentage before calculating damage, allowing for increased fire damage.
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* The Ancient Magic Skill allows to partially ignore the target's Armor as well as Damage Mitigation and DoT -% modifiers for Spell Damage Based Combat Arts. This skill causes relative decrease of these modifiers as it affects only actual modifiers the target has.
  
 
* Characters that do not have access to Ancient Magic will be unable to pierce resistances, and must either increase damage values to compensate or select another damage type.
 
* Characters that do not have access to Ancient Magic will be unable to pierce resistances, and must either increase damage values to compensate or select another damage type.
  
 
* Ancient Magic Mastery only affects damage from spell-based combat arts, not damage from [[Sacred 2:Weapons|weapons]] or [[Sacred 2:Weapon Damage Based Combat Arts|weapon damage based combat arts]].
 
* Ancient Magic Mastery only affects damage from spell-based combat arts, not damage from [[Sacred 2:Weapons|weapons]] or [[Sacred 2:Weapon Damage Based Combat Arts|weapon damage based combat arts]].
 
  
 
===Breakpoints===
 
===Breakpoints===

Revision as of 05:43, 18 March 2014


ancientmagic.gif Ancient Magic

Increases damage for non-weapon based Combat Arts (Spell Damage Based Combat Arts) and reduces the opponent's damage resistances/immunities.

  • Damage +X% (refer to table below)


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Damage, +%: 4,9 20,8 35,7 48,4 59,2 68,5 76,8 84 86,6 90,4 97,5 110,5 121,9 132,1 141,1 149,1 156,5 166,1 174,6 182,1 188,8
Opponents' Immunities, -%: - - - - - - - - - 47,4 49,3 52,4 54,9 56,9 58,5 59,8 61 62,4 63,5 64,5 65,3


lsTitle.png
rsTitle.png

Mastery

  • At Level 75 Ancient Magic reduces opponents' immunities (Armor Resistances) against damage from Combat Arts (unlocks the "Opponents' Immunities -%" skill bonus).


Properties

  • Although it is not clearly documented or displayed, Ancient Magic Mastery's effect seems to cause a percentage decrease in a target's global armor against each of the 5 types of damage. This will allow a character to do increased damage (up to the theoretical maximum allowed by the CA's current level and mods) because there is less armor to decrease the amount of damage.
  • For example, a Fireball cast against a highly fire resistant monster will do significantly less damage than the CA screen indicates because of the monster's fire armor value. A fireball cast with Ancient Magic Mastery active will decrease the fire armor value of the monster by a percentage before calculating damage, allowing for increased fire damage.
  • The Ancient Magic Skill allows to partially ignore the target's Armor as well as Damage Mitigation and DoT -% modifiers for Spell Damage Based Combat Arts. This skill causes relative decrease of these modifiers as it affects only actual modifiers the target has.
  • Characters that do not have access to Ancient Magic will be unable to pierce resistances, and must either increase damage values to compensate or select another damage type.

Breakpoints


The damage bonus at a given skill level x is given fairly precisely by the following formulas:

  • 200*(x+1.5)/(x+100) Pre-Mastery
  • 300*(x-32.5)/(x+66) Mastery

The immunity bypass bonus at a given skill level x is given fairly precisely by the following formulas:

  • 74.8*(x-33.2)/(x-9.0) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have

300*(75-32.5)/(75+66) = 300*42.5/141 = 90.43

This value compared with the table value is a good example of the precision the formulas offer.


See Also