Difference between revisions of "Sacred 2:Assailing Somersault"

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The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]], thus making Assailing Somersault hit harder, also allows modification points for the aspect this combat art is in ([[Sacred 2:Exalted Warrior|Exalted Warrior]]).
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]], thus making Assailing Somersault hit harder, also allows modification points for the aspect this combat art is in ([[Sacred 2:Exalted Warrior|Exalted Warrior]]).
* [[Sacred 2:Aspect Focus|Exalted Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
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* [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
 
* Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art.
 
* Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art.
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.

Revision as of 00:47, 5 December 2013

Sera_3.gif The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may also be used in order to escape.

This is a Weapon Damage Based Combat Art.

Aspect

Sera_AspS_01.png - Exalted Warrior

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Spurt - Extends the range of Assailing Somersault. (33.3% increase)
  • Athletic - Decreases the regeneration time of Assailing Somersault. (20% decrease)

MODicons_10.gif Silver
  • Brawn - Increase weapon damage. (~20% increase)
  • Impetus - Inflicts damage not only on the target but also on nearby opponents. (~2.25m area of effect)

MODicons_08.gif Gold
  • Bewilder - The seraphim leaps away, briefly reducing the run speed of opponents at her starting location. (1-1/(1+(500+5*calvl)/1000) percent reduced movement speed; ~33% at CA-Lvl 1, ~35% at CA-Lvl 10, ~43% at CA-Lvl 50 (guess))
  • Concussion - Chance to stun the target. (15% + 0.1% per CA level chance)
Assailing Somersault without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:

Usage Strategies

...

Pros and Cons

Pros

  • Useful not only as an offensive and defensive move, this combat art can help cross small rivers and get out of areas your character seems "stuck" in - but only if there is an enemy to target.
  • ...

Cons

  • Sometimes when performing this combat art against an enemy, the enemy will move out of range and your attack will not be successful.
  • As a weapon-based combat art, it can miss.

Stats Chart

  • Duration (which?) is 0.6 + 0.005*CA-Lvl.
  • Weapon damage multiplier is 1 + 0.004*CA-Lvl and 1.2 + 0.004*CA-Lvl with Brawn.
  • Attack rating is increased by 20 + 35*CA-Lvl.
  • Damage modifer is increased by 36 + 9*CA-Lvl percentage points.

See Also

Gallery