Difference between revisions of "Sacred 2:Baneful Smite"

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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
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==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_02.png - '''[[Sacred 2:Celestial Magic|Celestial Magic]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_02.png - '''[[Sacred 2:Celestial Magic|Celestial Magic]]'''
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg==
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* Total [[Sacred 2:Damage|Damage]]: 40-40 (20-20 [[Sacred 2:Physical|Physical]], 20-20 [[Sacred 2:Magic|Magic]])
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.2 seconds
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== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Laggard''' - Slows the target down. (1-1/(1+(300+2*calvl)/1000 percent reduced run speed; ~23% at CA-Lvl 1, ~24% at CA-Lvl 10, ~29% at CA-Lvl 50)
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* '''Laggard''' - Slows the target down. (1-1/(1+(300+2*calvl)/1000 percent reduced [[Sacred 2:Run Speed|run speed]]; ~23% at CA-Lvl 1, ~24% at CA-Lvl 10, ~29% at CA-Lvl 50)
* '''Disarm''' - Opponent temporarily loses his weapon. (50% chance)
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* '''Disarm''' - Opponent temporarily loses his weapon. (50% chance to disarm)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Potential''' - Increase the chance that the damage will have a lasting effect on the target. (29.7% + 0.3% per CA level chance to weaken (magic dot))
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* '''Potential''' - Increase the chance that the damage will have a lasting effect on the target. (29.7% + 0.3% per CA level [[Sacred 2:Chance for Weaken|chance to weaken]]}
* '''Confuse''' - Reduces the target's attack value. (150 + 2 per CA level reduced (guess))
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* '''Confuse''' - [[Sacred 2:Opponent's attack value|Reduces the target's attack value]]. (150 + 2 per CA level reduced (guess))
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Electrocute''' - The magic damage will definitely induce it's secondary effect. (same amout as direct magic damage (guess))
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* '''Electrocute''' - The [[Sacred 2:Magic|magic]] damage will definitely induce it's [[Sacred 2:Secondary Damage Effects|secondary effect]]. (Actually [[Sacred 2:Damage over time: Magic|Magic DoT]], same amount as direct magic damage)
 
* '''[[Sacred 2:Chain|Chain]]''' - Chance for chain lightning. (80% + 0.1% per CA level chance)
 
* '''[[Sacred 2:Chain|Chain]]''' - Chance for chain lightning. (80% + 0.1% per CA level chance)
 
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==Skills==
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The following skills will affect this combat art:
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{| align="right"
* Celestial Magic Lore - improves combat art damage, critical chance and casting speed
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|{{s2frame|{{#ev:youtube|SXGJKqJIOsQ|400}}|center|Baneful Smite without Modifications}}
* Celestial Magic Focus - improves regeneration time and increases the maximum combat art level
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* Concentration - directly reduces regeneration time for this skill
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__NOTOC__
* ...
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<BR CLEAR=right>
* ...
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|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Celestial Magic Lore|Celestial Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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* [[Sacred 2:Celestial Magic Focus|Celestial Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art.
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Baneful Smite: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Weaken|Weaken]].
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
Baneful smite has very long range, which a player should learn to utilize to the best of his ability. It should be used against small groups of enemies (2-6). You can improve it with the "Chain" mod to strike 2 targets in close proximity for full damage.
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*Baneful Smite has very long range, which a player should learn to utilize to the best of his ability. It should be used against small groups of enemies (2-6). A player may improve it with the '''Chain''' mod to strike 2 targets in close proximity for full damage.
  
Can also be used as "debuff" move, by having the mods Laggard and Confuse, which also works on bosses. It makes them less likely to hit you.
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*Can also be used as "debuff" strategy by choosing the mods '''Laggard''' and '''Confuse''', which will also effect bosses. [[Sacred 2:Boss|Bosses]] will have a lesser chance of hitting a player successfully.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
* Very long combat art range
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* Very long combat art range.
* Always hits, as long as you click an enemy
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* Will always hit any enemy targeted.
 
* Good damage for a primary combat art
 
* Good damage for a primary combat art
 
* Can be modded to strike 2 targets for full damage without missing
 
* Can be modded to strike 2 targets for full damage without missing
Cons
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'''Cons'''
* Very difficult to balance damage and regeneration time
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* Challenging to balance damage and regeneration time.
* Damage is relatively low compared to similar skills of other casters
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* Damage is relatively low compared to similar skills of other casters.
  
 
== Stats Chart ==
 
== Stats Chart ==
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*Magic damage modifier is increased by 2*CA-Lvl percentage points.
 
*Magic damage modifier is increased by 2*CA-Lvl percentage points.
  
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== See Also==
http://www.sacredwiki.org/images/Sacred_2/Screenshots/banefulsmite-1.jpg
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*[[Sacred 2:Seraphim|Seraphim]]
__TOC__
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*[[Sacred 2:Seraphim Guides|Seraphim Guides]]
<BR CLEAR=right>
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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== Gallery ==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
  
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|width="180px"|
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<center>{{S2frame|[[File:S27.jpg|x240px]]}}</center>
  
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|width="180px"|
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<center>{{S2frame|http://www.sacredwiki.org/images/Sacred_2/Screenshots/banefulsmite-1.jpg|100px}}</center>
  
 
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[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]

Latest revision as of 00:57, 6 January 2014

Sera_6.gif A sudden flash of lightning leaps from the hands of the Seraphim, damaging and weakening the enemy. It may be further modified to become chain lightning.

This is a Spell Damage Based Combat Art.

Aspect

Sera_AspS_02.png - Celestial Magic

Innate Abilities (Lvl 1) physical.jpg magic.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Laggard - Slows the target down. (1-1/(1+(300+2*calvl)/1000 percent reduced run speed; ~23% at CA-Lvl 1, ~24% at CA-Lvl 10, ~29% at CA-Lvl 50)
  • Disarm - Opponent temporarily loses his weapon. (50% chance to disarm)

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Electrocute - The magic damage will definitely induce it's secondary effect. (Actually Magic DoT, same amount as direct magic damage)
  • Chain - Chance for chain lightning. (80% + 0.1% per CA level chance)
Baneful Smite without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Baneful Smite has very long range, which a player should learn to utilize to the best of his ability. It should be used against small groups of enemies (2-6). A player may improve it with the Chain mod to strike 2 targets in close proximity for full damage.
  • Can also be used as "debuff" strategy by choosing the mods Laggard and Confuse, which will also effect bosses. Bosses will have a lesser chance of hitting a player successfully.

Pros and Cons

Pros

  • Very long combat art range.
  • Will always hit any enemy targeted.
  • Good damage for a primary combat art
  • Can be modded to strike 2 targets for full damage without missing

Cons

  • Challenging to balance damage and regeneration time.
  • Damage is relatively low compared to similar skills of other casters.

Stats Chart

  • Duration (which?) is 0.5 seconds.
  • Magic damage modifier is increased by 2*CA-Lvl percentage points.

See Also

Gallery