Difference between revisions of "Sacred 2:Battle Stance"

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Suggested Modification:<br>
 
Suggested Modification:<br>
 
Bronze: Permonition, the extra damage of Aggression is all fine and well but if you can't hit them you don't get the chance to damage. With the extra attack value you should hit more often.<br>
 
Bronze: Permonition, the extra damage of Aggression is all fine and well but if you can't hit them you don't get the chance to damage. With the extra attack value you should hit more often.<br>
Silver: Drill, Without this your other CA can be seriously crippled for regen time if you raise this CA up to respectable levels.<br>
+
Silver: Drill, without this your other CA can be seriously crippled for regen time if you raise this CA up to respectable levels.<br>
Gold: Idol if you're playing with others, Retaliation if your not. The low chance of the retalaition limits it's usefulness, but if you're not playing with others Idol is just a waste.
+
Gold: Idol if you're playing with others, Retaliation if you're not. The low chance of the retalaition limits it's usefulness, but if you're not playing with others Idol is just a waste.
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 11:36, 30 January 2009

Sera_5.gif Increases attack and defense values as well as weapon damage.


Aspect

Sera_AspS_01.png - Exalted Warrior


Modifications

MODicons_12.gif Bronze
  • Premonition - Further increase attack value. (12.5% + 2.5% per CA level increase)
  • Aggression - Further increases weapon damage output. (5% + 1% per CA level / +50% from base value increase)

MODicons_10.gif Silver
  • Drill - Reduces the energy cost of Battle Stance. (50% + 1% per CA level decrease)
  • Flexibility - Chance to evade weapon attacks. (20% + 0.2% per CA level chance)

MODicons_08.gif Gold
  • Idol - Extends a portion of the effects to party members. (50% effectiveness to party members)
  • Retaliation - Small chance to reflect close combat damage. (20% + 0.1% per CA level chance)


Skills

The following skills will affect this combat art:

  • ...
  • ...
  • ...
  • ...
  • ...


Usage Strategies

Being one of the buffs the usage is turn it on and keep it on.
The must have buff for melee fighters.

Suggested Modification:
Bronze: Permonition, the extra damage of Aggression is all fine and well but if you can't hit them you don't get the chance to damage. With the extra attack value you should hit more often.
Silver: Drill, without this your other CA can be seriously crippled for regen time if you raise this CA up to respectable levels.
Gold: Idol if you're playing with others, Retaliation if you're not. The low chance of the retalaition limits it's usefulness, but if you're not playing with others Idol is just a waste.

Pros and Cons

Pros

  • Increased combat skill all round
  • Being a buff, not having to wonder if you use it now or wait to see what comes after this latest group.


Cons

  • Without Drill can seriously lengthen the time for other CA's to regenerate.


Stats Chart

Regeneration Time of All Combat Arts: ~18.8% per CA
Damage: 24% (Not sure if that alters per CA or if fixed.)
Attack Value Bonus: 25% + 5% per CA (1.5 * (25% + 5% per CA) with Permonition)
Defense Value Bonus: 25% + 5% per CA


battlestance.jpg

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