Difference between revisions of "Sacred 2:Battle Stance"

From SacredWiki
Jump to navigation Jump to search
Line 69: Line 69:
  
 
|valign="top"|
 
|valign="top"|
[http://i669.photobucket.com/albums/vv58/rongwen/sacred2/seraphim/combat%20arts/BattleStanceFull.jpg http://i669.photobucket.com/albums/vv58/rongwen/sacred2/seraphim/combat%20arts/BattleStance320.jpg]
+
{{S2frame|[http://i669.photobucket.com/albums/vv58/rongwen/sacred2/seraphim/combat%20arts/BattleStanceFull.jpg http://i669.photobucket.com/albums/vv58/rongwen/sacred2/seraphim/combat%20arts/BattleStance320.jpg]}}
 
__TOC__
 
__TOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>

Revision as of 19:10, 6 May 2010

Sera_5.gif buffSEbs.gif This Combat Art is a (Buff)

Increases attack and defense values as well as weapon damage.


Aspect

Sera_AspS_01.png - Exalted Warrior


Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Premonition - Further increase attack value. (12.5% + 2.5% per CA level increase)
  • Aggression - Further increases weapon damage output. (5% + 1% per CA level increase)

MODicons_10.gif Silver
  • Drill - Reduces the energy cost of Battle Stance. (1-1/(1+(50+1*calvl)/1000) percent reduced; ~5% at CA-Lvl 1, ~6% at CA-Lvl 10, ~9% at CA-Lvl 50)
  • Flexibility - Chance to evade weapon attacks. (20% + 0.2% per CA level chance)

MODicons_08.gif Gold
  • Idol - Extends a portion of the effects to party members. (50% effectiveness to party members, ~8.5m area (guess))
  • Retaliation - Small chance to reflect close combat damage. (~20% chance, increases slightly with each CA level)


Skills

The following skills will affect this combat art:

  • Exalted Warrior Focus reduces regeneration time for this combat art and allows for higher levels without penalties.
  • Both Exalted Warrior Focus and Tactics Lore allow for modifications to this combat art.
  • ...
  • ...
  • ...

Usage Strategies

Being one of the buffs the usage is turn it on and keep it on.
The must have buff for melee fighters.

Suggested Modification:
Bronze: Permonition, the extra damage of Aggression is all fine and well but if you can't hit them you don't get the chance to damage. With the extra attack value you should hit more often.
Silver: Drill, without this your other CA can be seriously crippled for regen time if you raise this CA up to respectable levels.
Gold: Idol if you're playing with others, Retaliation if you're not. The low chance of the retalaition limits it's usefulness, but if you're not playing with others Idol is just a waste.


Pros and Cons

Pros

  • Increased combat skill all round
  • Being a buff, not having to wonder if you use it now or wait to see what comes after this latest group.


Cons

  • Without Drill can seriously lengthen the time for other CA's to regenerate.


Stats Chart

  • Attack value is increased by 25 + 5*CA-Lvl percent and 37.5 + 7.5*CA-Lvl percent with Premonition.
  • Defense value is increased by 25 + 5*CA-Lvl percent.
  • Weapon damage modifier is increased by 10 + 2*CA-Lvl percentage points.



Retaliation stats:

CA level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 30 50
Reflect, +%: 20.1 21.2 22.6 23.7 24.8 26 27.1 28.1 29.1 30.1 31.1 32 32.9 33.7 45 55