Difference between revisions of "Sacred 2:Battle Stance"

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(in 'drill' description, declared C as CA-lvl to avoid repetition)
(added and corrected links, info)
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Premonition''' - Further increase attack value. (12.5% + 2.5% per Combat Art level increase)
+
* '''Premonition''' - Further increase [[Sacred 2:Attack Value|attack value]]. (12.5% + 2.5% per Combat Art level increase)
* '''Aggression''' - Further increases weapon damage output. (5% + 1% per Combat Art level increase)
+
* '''Aggression''' - Further increases weapon [[Sacred 2:Damage|damage]] output. (5% + 1% per Combat Art level increase)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Drill''' - Reduces the energy cost of Battle Stance. ( If C is the Combat Art level, 100*(50 + C)/(1050 + C) percent reduced; ~5% at C = 1, ~6% at C = 10, ~9% at C = 50)  
+
* '''Drill''' - Reduces the [[Sacred 2:Regeneration Time:#Buffs|energy cost]] of Battle Stance. ( If C is the Combat Art level, 100*(50 + C)/(1050 + C) percent reduced; ~5% at C = 1, ~6% at C = 10, ~9% at C = 50)  
 
* '''Flexibility''' - [[Sacred 2: Chance to evade|Chance to evade]] weapon attacks. (20% + 0.2% per Combat Art level chance)
 
* '''Flexibility''' - [[Sacred 2: Chance to evade|Chance to evade]] weapon attacks. (20% + 0.2% per Combat Art level chance)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Idol''' - Extends a portion of the effects to party members. (50% effectiveness to party members, ~8.5m area (estimation))
+
* '''Idol''' - Extends a portion of the effects to party members. (50% effectiveness to party members, ~8.5m [[Sacred 2:Area of Effect|area of effect]] (estimation))
 
* '''Retaliation''' - Small [[Sacred 2: Chance to reflect: Close Combat|chance to reflect close combat damage]]. (~20% chance, increases slightly with each Combat Art level)
 
* '''Retaliation''' - Small [[Sacred 2: Chance to reflect: Close Combat|chance to reflect close combat damage]]. (~20% chance, increases slightly with each Combat Art level)
 
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==Skills==
 
==Skills==
 
The following skills will affect this combat art:
 
The following skills will affect this combat art:
* Exalted Warrior Focus reduces regeneration time for this combat art and allows for [[Sacred 2: Highest Combat Art Level Without Penalty| higher levels without penalties]].
+
* [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modifications to this combat art.
* Both Exalted Warrior Focus and [[Sacred 2:Tactics Lore|Tactics Lore]] allow for modifications to this combat art.
+
* [[Sacred 2:Aspect Focus|Exalted Warrior Focus]] reduces regeneration time for this combat art and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
 +
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art.
  
 
== Usage Strategies ==
 
== Usage Strategies ==
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*Crucial for melee fighters.<br><br>
 
*Crucial for melee fighters.<br><br>
  
Suggested Modification:<br>
+
'''Suggested Modification:'''<br>
 
*Bronze: Premonition, with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS)<br>
 
*Bronze: Premonition, with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS)<br>
 
*Silver: Drill, without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level.<br>
 
*Silver: Drill, without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level.<br>

Revision as of 23:13, 23 October 2013

Sera_5.gif buffSEbs.gif This Combat Art is a (Buff)

Increases attack and defense values as well as weapon damage.


Aspect

Sera_AspS_01.png - Exalted Warrior


Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Premonition - Further increase attack value. (12.5% + 2.5% per Combat Art level increase)
  • Aggression - Further increases weapon damage output. (5% + 1% per Combat Art level increase)

MODicons_10.gif Silver
  • Drill - Reduces the energy cost of Battle Stance. ( If C is the Combat Art level, 100*(50 + C)/(1050 + C) percent reduced; ~5% at C = 1, ~6% at C = 10, ~9% at C = 50)
  • Flexibility - Chance to evade weapon attacks. (20% + 0.2% per Combat Art level chance)

MODicons_08.gif Gold

Skills

The following skills will affect this combat art:

Usage Strategies

  • Permanent
  • Crucial for melee fighters.

Suggested Modification:

  • Bronze: Premonition, with the extra attack value a player will hit hit more often, significantly increasing steady damage output (DPS)
  • Silver: Drill, without this, a player's other Combat Arts may be significantly crippled regarding regeneration time if this Combat Art is raised to high level.
  • Gold: Idol should be chosen if playing with others, Retaliation if not. The low chance of the retaliation limits it's usefulness, but if a player is not playing with others Idol may be useless

Note: In the console version, this Buff will create issues with scrolling in the Bonus Overview. The issues disappear when the Buff is deactivated.

Pros and Cons

Pros

  • Increased overall combat skill
  • Permanent


Cons

  • Without Drill, the regeneration for all other Combat Arts will be significantly lengthened.

Stats Chart

  • Attack value is increased by 25 + 5*Combat Art - Level percent and 37.5 + 7.5*Combat Art - Level percent with Premonition.
  • Defense value is increased by 25 + 5*Combat Art - Level percent.
  • Weapon damage modifier is increased by 10 + 2*Combat Art - Level percentage points.
Battle Stance without Modifications


Retaliation stats:

CA level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 30 50
Reflect, +%: 20.1 21.2 22.6 23.7 24.8 26 27.1 28.1 29.1 30.1 31.1 32 32.9 33.7 45 55

See Also

Gallery