Difference between revisions of "Sacred 2:BeeEffGee"

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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_15.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_15.gif
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEbfg.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEbfg.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
Conjures a powerful, divine weapon and improves ranged weapon use.  Requires at least one empty weapon slot. As a ranged weapon, Dexterity will modify its damage, as will [[Sacred 2:Tactics Lore|Tactics Lore]]. Choosing [[Sacred 2:Ranged Weapons|Ranged Weapons]] will increase the rate of fire, as well as the chance to hit.  The BFG does part physical and part ice damage.  Comes with an inherent scaling bonus to the ranged weapons skill and an inherent scaling chance to pierce.
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Conjures a powerful, divine weapon and improves ranged weapon use.  Requires at least one empty weapon slot.
 
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{|width="100%"
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|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_03.png  - '''[[Sacred 2:Revered Technology|Revered Technology]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_03.png  - '''[[Sacred 2:Revered Technology|Revered Technology]]'''
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/ice.jpg http://www.sacredwiki.org/images/bbicons/physical.jpg==
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* Weapon Level: 2
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* Total [[Sacred 2:Damage|Damage]] when equipped: 43-61 (29-41 [[Sacred 2:Ice|Ice]], 14-20 [[Sacred 2:Physical|Physical]])
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* [[Sacred 2:Attack Value|Attack Value]]: +12.0% (white text)
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* [[Sacred 2:Chance to pierce|Chance to pierce]]: +20.1%
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* [[Sacred 2:Ranged Weapons|Ranged Weapons]] skill bonus: +5
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +66.6%
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From weapon tooltip:
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* [[Sacred 2:Damage|Damage]]: 36-51 [[Sacred 2:Ice|Ice]]/[[Sacred 2:Physical|Physical]]
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* [[Sacred 2:Tactics Lore|Tactics Lore]]: +1
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* [[Sacred 2:Attack Value X%|Attack Value]] +6.1% (blue text)
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== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Enhancement''' - Inflicts more damage. (8 + 2 per CA level physical damage)
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* '''Enhancement''' - Inflicts more [[Sacred 2:Damage|damage]]. (8 + 2 per CA level [[Sacred 2:Physical|physical]] damage)
* '''Battery''' - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease)
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* '''Battery''' - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease in regeneration penalty)
 
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* '''Enhancement''' - Inflicts more damage. (8 + 2 per CA level physical damage)
 
* '''Enhancement''' - Inflicts more damage. (8 + 2 per CA level physical damage)
* '''Battery''' - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease)
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* '''Battery''' - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease in regeneration penalty)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Accuracy''' - Increases the chance to hit. (10% + 0.1% per CA level chance of sure hit)
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* '''Accuracy''' - Increases the chance to hit. (10% + 0.1% per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance of sure hit]])
* '''Penetrate''' - Chance to smash through targets. (50% + 0.5% per CA level increased chance / +250% from base value)
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* '''Penetrate''' - Chance to smash through targets. (50% + 0.5% per CA level increased [[Sacred 2:Chance to pierce|chance to pierce]] / +250% from base value)
 
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==Skills==
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==Skills and Attributes==
The following skills will affect this combat art:
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Aspect Focus|Revered Technology Focus]] will lower it's regeneration penalty.
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* [[Sacred 2:Aspect Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
* [[Sacred 2:Aspect Lore|Revered Technology Lore]] will increase the damage bonus from the "enhancement" mods & the "accuracy" mod if they are chosen.
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* [[Sacred 2:Aspect Lore|Revered Technology Lore]] will increase the damage bonus from the "Enhancement" mods and the "Accuracy" mod if they are chosen, allows for modification points.
* [[Sacred 2:Tactics Lore|Tactics Lore]] will raise damage of BeeEffGee.
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* [[Sacred 2:Tactics Lore|Tactics Lore]] will raise damage and [[Sacred 2:Chance for critical hits|chance for critical hit]] of BeeEffGee. BeeEffGee comes with an inherent, scaling bonus to this skill.
* [[Sacred 2:Ranged Weapons|Ranged Weapons]] increases chance to hit & rate of fire. BeeEffGee comes with a native bonus to [[Sacred 2:Ranged Weapons|Ranged Weapons]] [[Sacred 2:Skills|skill]].
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* [[Sacred 2:Ranged Weapons|Ranged Weapons]] increases [[Sacred 2:Attack Value|Attack Value]] and [[Sacred 2:Attack Speed|Attack Speed]]. BeeEffGee comes with an inherent, scaling bonus to this skill.
* [[Sacred 2:Dexterity|Dexterity]] will increase hit chance and damage.
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* [[Sacred 2:Stamina|Stamina]] reduces regen penalty.
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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* [[Sacred 2:Dexterity|Dexterity]] will increase attack value and damage.
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* [[Sacred 2:Stamina|Stamina]] reduces regeneration penalty.
  
 
== Usage Strategies ==
 
== Usage Strategies ==
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*If the player wants to do [[Sacred 2:fire|Fire]] damage instead of [[Sacred 2:ice|Ice]], they can equip the BFG and cast [[Sacred 2:Archangel's Wrath|Archangel's Wrath]] (requires revered lore & focus for maximum effectiveness).
 
*If the player wants to do [[Sacred 2:fire|Fire]] damage instead of [[Sacred 2:ice|Ice]], they can equip the BFG and cast [[Sacred 2:Archangel's Wrath|Archangel's Wrath]] (requires revered lore & focus for maximum effectiveness).
  
* Gloves with elemental modifiers (can be dropped or bought) like conversion [[Sacred 2:physical|Physical]] to fire/[[Sacred 2:magic|Magic]]/[[Sacred 2:poison|Poison]] can be used to change some of the damage of the BFG to one of these elements (ice is not needed since BFG is ice)
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* Gloves with elemental modifiers (can be dropped or bought) like conversion [[Sacred 2:physical|Physical]] to [[Sacred 2:Fire|Fire]]/[[Sacred 2:magic|Magic]]/[[Sacred 2:poison|Poison]] can be used to change some of the damage of the BFG to one of these elements (ice is not needed since BFG is ice)
  
* Works well with a soul hammer + pelting strikes combo and equipment with [[Sacred 2:Regeneration per hit|Regeneration per hit]].
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* Works well with a [[Sacred 2:Soul Hammer|Soul Hammer]] + [[Sacred 2:Pelting Strikes|Pelting Strikes]] [[Sacred 2:Combo|combo]] and equipment with [[Sacred 2:Regeneration per hit|Regeneration per hit]].
  
 
== Pros and Cons ==
 
== Pros and Cons ==
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Cons
 
Cons
  
*Two-handed weapon, hence no shield allowed.
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*Two-handed weapon, hence no [[Sacred 2:Shields|shield]] allowed.
 
*Relatively high regeneration penalty.
 
*Relatively high regeneration penalty.
 
*No sockets
 
*No sockets
*Ice resistant enemies like white griffin can be difficult to damage.
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*Ice resistant enemies like the [[Sacred 2:The White Griffin|White Griffin]] can be difficult to damage.
  
 
== Stats Chart ==
 
== Stats Chart ==

Revision as of 22:57, 28 October 2013

Sera_15.gif buffSEbfg.gif This Combat Art is a (Buff)

Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot.

Aspect

Sera_AspS_03.png - Revered Technology

Innate Abilities (Lvl 1) ice.jpg physical.jpg

From weapon tooltip:

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage)
  • Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease in regeneration penalty)

MODicons_10.gif Silver
  • Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage)
  • Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease in regeneration penalty)

MODicons_08.gif Gold
  • Accuracy - Increases the chance to hit. (10% + 0.1% per CA level chance of sure hit)
  • Penetrate - Chance to smash through targets. (50% + 0.5% per CA level increased chance to pierce / +250% from base value)

Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:

  • Dexterity will increase attack value and damage.
  • Stamina reduces regeneration penalty.

Usage Strategies

  • Read as many runes as possible (Regeneration will not increase as a player may think because of buff penalty) with most enemies dying after one to two hits. (Especially useful when combined with Pelting Strikes).
  • Suggested Upgrades: Enhancement - Enhancement - Accuracy
  • If the player wants to do Fire damage instead of Ice, they can equip the BFG and cast Archangel's Wrath (requires revered lore & focus for maximum effectiveness).
  • Gloves with elemental modifiers (can be dropped or bought) like conversion Physical to Fire/Magic/Poison can be used to change some of the damage of the BFG to one of these elements (ice is not needed since BFG is ice)

Pros and Cons

Pros

  • Significant damage, very fast kill-speed
  • As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels.
  • Very effective vs monsters with low ice resistance (ex: dragons)
  • If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the maximum level weapon equipable for a given character level. For example, the maximum normal weapon level that can be equipped by a level 100 character is level 127, whereas there is no limit to the level BFG weapon that can be equipped.

Cons

  • Two-handed weapon, hence no shield allowed.
  • Relatively high regeneration penalty.
  • No sockets
  • Ice resistant enemies like the White Griffin can be difficult to damage.

Stats Chart

BeeEffGee without Modifications


See Also

Gallery