Difference between revisions of "Sacred 2:BeeEffGee"

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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
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* '''Accuracy''' - Increases the chance to hit. (10% + 0.1% per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance of sure hit]])
+
* '''Accuracy''' - Increases the chance to hit. (10% + 0.1% per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance that opponents cannot evade attacks]])
 
* '''Penetrate''' - Chance to smash through targets. (50% + 0.5% per CA level increased [[Sacred 2:Chance to pierce|chance to pierce]] / +250% from base value)
 
* '''Penetrate''' - Chance to smash through targets. (50% + 0.5% per CA level increased [[Sacred 2:Chance to pierce|chance to pierce]] / +250% from base value)
 
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__NOTOC__
 
__NOTOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>
 
 
|}
 
|}
  
 
==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Aspect Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
+
 
* [[Sacred 2:Aspect Lore|Revered Technology Lore]] will increase the damage bonus from the "Enhancement" mods and the "Accuracy" mod if they are chosen, allows for modification points.
+
* [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
 +
* [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] will increase the damage bonus from the '''Enhancement''' mods and the '''Accuracy''' mod if they are chosen, allows for modification points.
 +
 
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] will raise damage and [[Sacred 2:Chance for critical hits|chance for critical hit]] of BeeEffGee. BeeEffGee comes with an inherent, scaling bonus to this skill.
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] will raise damage and [[Sacred 2:Chance for critical hits|chance for critical hit]] of BeeEffGee. BeeEffGee comes with an inherent, scaling bonus to this skill.
 +
 
* [[Sacred 2:Ranged Weapons|Ranged Weapons]] increases [[Sacred 2:Attack Value|Attack Value]] and [[Sacred 2:Attack Speed|Attack Speed]]. BeeEffGee comes with an inherent, scaling bonus to this skill.
 
* [[Sacred 2:Ranged Weapons|Ranged Weapons]] increases [[Sacred 2:Attack Value|Attack Value]] and [[Sacred 2:Attack Speed|Attack Speed]]. BeeEffGee comes with an inherent, scaling bonus to this skill.
  
 +
* [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating.
 +
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by BeeEffGee: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Freeze|Freeze]].
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
* [[Sacred 2:Dexterity|Dexterity]] will increase attack value and damage.
 
* [[Sacred 2:Dexterity|Dexterity]] will increase attack value and damage.
 +
 
* [[Sacred 2:Stamina|Stamina]] reduces regeneration penalty.
 
* [[Sacred 2:Stamina|Stamina]] reduces regeneration penalty.
  
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*Read as many runes as possible (Regeneration will not increase as a player may think because of buff penalty) with most enemies dying after one to two hits. (Especially useful when combined with [[Sacred 2:Pelting Strikes|Pelting Strikes]]).
 
*Read as many runes as possible (Regeneration will not increase as a player may think because of buff penalty) with most enemies dying after one to two hits. (Especially useful when combined with [[Sacred 2:Pelting Strikes|Pelting Strikes]]).
  
*Suggested Upgrades: Enhancement - Enhancement - Accuracy
+
*Suggested Modifications: '''Enhancement''' - '''Enhancement''' - '''Accuracy'''
  
 
*If the player wants to do [[Sacred 2:fire|Fire]] damage instead of [[Sacred 2:ice|Ice]], they can equip the BFG and cast [[Sacred 2:Archangel's Wrath|Archangel's Wrath]] (requires revered lore & focus for maximum effectiveness).
 
*If the player wants to do [[Sacred 2:fire|Fire]] damage instead of [[Sacred 2:ice|Ice]], they can equip the BFG and cast [[Sacred 2:Archangel's Wrath|Archangel's Wrath]] (requires revered lore & focus for maximum effectiveness).
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== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
*Significant damage, very fast kill-speed
 
*Significant damage, very fast kill-speed
 
*As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels.
 
*As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels.
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*If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the [[Sacred 2:Items/Usable_Item_Levels#Usable_Item_Level|maximum level weapon equipable]] for a given character level.  For example, the maximum normal weapon level that can be equipped by a level 100 character is level 127, whereas there is no limit to the level BFG weapon that can be equipped.  
 
*If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the [[Sacred 2:Items/Usable_Item_Levels#Usable_Item_Level|maximum level weapon equipable]] for a given character level.  For example, the maximum normal weapon level that can be equipped by a level 100 character is level 127, whereas there is no limit to the level BFG weapon that can be equipped.  
  
Cons
+
'''Cons'''
 
 
 
*Two-handed weapon, hence no [[Sacred 2:Shields|shield]] allowed.
 
*Two-handed weapon, hence no [[Sacred 2:Shields|shield]] allowed.
 
*Relatively high regeneration penalty.
 
*Relatively high regeneration penalty.
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== See Also==
 
== See Also==
 
 
*[[Sacred 2:Seraphim|Seraphim]]
 
*[[Sacred 2:Seraphim|Seraphim]]
 +
*[[Sacred 2:Seraphim Guides|Seraphim Guides]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
  
 
== Gallery ==
 
== Gallery ==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"

Latest revision as of 06:26, 6 January 2014

Sera_15.gif buffSEbfg.gif This Combat Art is a (Buff)

Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot.

Aspect

Sera_AspS_03.png - Revered Technology

Innate Abilities (Lvl 1) ice.jpg physical.jpg

From weapon tooltip:

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage)
  • Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease in regeneration penalty)

MODicons_10.gif Silver
  • Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage)
  • Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease in regeneration penalty)

MODicons_08.gif Gold
BeeEffGee without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Revered Technology Lore will increase the damage bonus from the Enhancement mods and the Accuracy mod if they are chosen, allows for modification points.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Dexterity will increase attack value and damage.
  • Stamina reduces regeneration penalty.

Usage Strategies

  • Read as many runes as possible (Regeneration will not increase as a player may think because of buff penalty) with most enemies dying after one to two hits. (Especially useful when combined with Pelting Strikes).
  • Suggested Modifications: Enhancement - Enhancement - Accuracy
  • If the player wants to do Fire damage instead of Ice, they can equip the BFG and cast Archangel's Wrath (requires revered lore & focus for maximum effectiveness).
  • Gloves with elemental modifiers (can be dropped or bought) like conversion Physical to Fire/Magic/Poison can be used to change some of the damage of the BFG to one of these elements (ice is not needed since BFG is ice)

Pros and Cons

Pros

  • Significant damage, very fast kill-speed
  • As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels.
  • Very effective vs monsters with low ice resistance (ex: dragons)
  • If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the maximum level weapon equipable for a given character level. For example, the maximum normal weapon level that can be equipped by a level 100 character is level 127, whereas there is no limit to the level BFG weapon that can be equipped.

Cons

  • Two-handed weapon, hence no shield allowed.
  • Relatively high regeneration penalty.
  • No sockets
  • Ice resistant enemies like the White Griffin can be difficult to damage.

Stats Chart

See Also

Gallery