Sacred 2:BeeEffGee

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Revision as of 00:30, 7 March 2009 by Schot (talk | contribs) (Buff Noted in header)
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Sera_15.gif buffSEbfg.gif This Combat Art is a (Buff)

Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot. As a ranged weapon, Dexterity will modify it's damage, as will Tactics Lore. Choosing Ranged Weapons will increase the rate of fire, as well as the chance to hit.

Aspect

Sera_AspS_03.png - Revered Technology

Modifications

MODicons_12.gif Bronze
  • Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage (?))
  • Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease)

MODicons_10.gif Silver
  • Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage (?))
  • Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease)

MODicons_08.gif Gold
  • Accuracy - Increases the chance to hit. (10% + 0.1% per CA level chance of sure hit)
  • Penetrate - Chance to smash through targets. (50% + 0.5% per CA level increased chance / +250% from base value)

Skills

The following skills will affect this combat art:

Usage Strategies

Pack as many runes as possible ( the regen isn't going as much up as you could think because of buff penalty ) and you're killing all in 1-2 hits. Use with Pelting Strikes

Take upgrades: Enchancement - Enchancement - Accuracy

Pros and Cons

Pros

  • Big dmg, fast killing
  • No need to search for a good weapon for a whole game

Cons

  • Crappy shooting sound ;)
  • It's 2 handed
  • High regen penalty ( but it's worth it )

Stats Chart


bfg-2.jpg

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