Difference between revisions of "Sacred 2:Blazing Tempest"

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(Added video, Gallery to come)
(→‎Pros and Cons: note about burning)
 
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|A tempestuous wave of fire is set forth in the desired direction.  
 
|A tempestuous wave of fire is set forth in the desired direction.  
 
|}
 
|}
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
 
{|width="100%"
 
{|width="100%"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/btdmg.jpg==
 
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/btdmg.jpg==
* Does 100% Fire Damage.
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* Does 100% [[Sacred 2:Fire|Fire]] Damage (11-11).
* Fire Damage Over Time 5.4 per second
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* [[Sacred 2:Damage over time: Fire|Fire Damage Over Time]]: 5.4 per second
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 9.0 seconds
 
* Right clicking near High Elf creates a wide wave of fire
 
* Right clicking near High Elf creates a wide wave of fire
 
* Right clicking far from the High Elf creates a narrow wave of fire
 
* Right clicking far from the High Elf creates a narrow wave of fire
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Fright''' - Adds a chance to scare targets into fleeing. (30% + 0.5% per CA level chance)
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* '''Fright''' - Adds a chance to scare targets into fleeing. (30% + 0.5% per Combat Art level [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]])
* '''Ambition''' - Increases the chance to land critical hits. (15% + 0.1% per CA level chance)
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* '''Ambition''' - Increases the [[Sacred 2:Chance for critical hits|Chance for critical hits]]. (15% + 0.1% per Combat Art level chance)
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|PLPErStHKuQ|400}}|center|Blazing Tempest without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
 
|}
 
|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 +
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* [[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Burn|Burning]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Blazing Tempest's fire damage.
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
  
==Skills==
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
The following skills will affect this combat art:
 
* ...
 
* ...
 
* ...
 
* ...
 
* ...
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
This aspect's most effective spell against mobs.
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*This aspect's most effective spell against mobs. Herd together as large group in as open an area as possible and cast.
Herd together as large group in as open an area as possible and cast.
 
  
In the PC version, right-clicking close to the character will result in a wider angle of the tempest (can be >180°) but lower damage on initial hit.  Right-clicking farther away from the character will result in a tempest of a smaller angle that will do more damage on initial hit.  In the console version, the spread of the tempest is determined by the distance between the player and the enemy targeted.
+
*In the PC version, right-clicking close to the character will result in a wider angle of the tempest (can be >180°) but lower damage on initial hit.  Right-clicking farther away from the character will result in a tempest of a smaller angle that will do more damage on initial hit.  In the console version, the spread of the tempest is determined by the distance between the player and the enemy targeted.
  
As the damage over time is larger than the initial damage, a way to quickly kill mobs can be to cast and move on, letting the DOT finish them off.  This can be a very fast way to gain experience.  The disadvantage of this method is that you leave behind treasure when the mobs die.
+
*As the damage over time is larger than the initial damage, a way to quickly kill mobs can be to cast and move on, letting the DOT finish them off.  This can be a very fast way to gain [[Sacred 2:Experience|experience]].  The disadvantage of this method is that you leave behind treasure when the mobs die.
  
Even if playing an elf that is not using any pyromancer skills, blazing tempest may be a way to quickly kill lots of enemies at the beginning (first 5-10 levels) and quickly gain experience.
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*Even if playing an elf that is not using any pyromancer skills, Blazing Tempest may be a way to quickly kill lots of enemies at the beginning (first 5-10 levels) and quickly gain experience.
  
Can be used in association with the uniques [[Sacred 2:Nlovae%27s_Mystery|Nlovae's mystery]] (staff) and [[Sacred 2:Glacial Defender|Glacial Defender]] (shield) to increase combat art range significantly.
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*Can be used in association with the uniques [[Sacred 2:Nlovae%27s_Mystery|Nlovae's mystery]] (staff) and [[Sacred 2:Glacial Defender|Glacial Defender]] (shield) to increase combat art range significantly.
  
Suggested mods: Scorch, Conflagration, Ambition
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*Suggested mods: '''Scorch, Conflagration, Ambition'''
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
 
*The wave hits all enemies in its scope, passing through opponents, instead of being blocked by them.
 
*The wave hits all enemies in its scope, passing through opponents, instead of being blocked by them.
*Enemies catch fire 100% of the time, so you always deal damage over time.
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*Enemies catch [[Sacred 2:fire|Fire]] 100% of the time, playes will thus always deal [[Sacred 2:Damage over Time|Damage Over Time]].
*Length of burning damage over time increases with CA level
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*Length of burning damage over time increases with Combat Art level
*Damage over time hits from this CA can crit.   
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*Damage over time hits from this Combat Art can incur [[Sacred 2:Chance for critical hits|Chance for critical hits]].   
*Ambition mod seems to increase crits on both initial hit and DOT hits.
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*Ambition mod seems to increase [[Sacred 2:Chance for critical hits|Chance for critical hits]] on both initial hit and [[Sacred 2:Damage over Time|Damage over Time]] (DoT) hits.
Cons
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*The flat fire damage portion of Blazing Tempest can trigger the [[Sacred 2:Chance for Burn|Burning]] secondary effect, which will cause extra fire DoT on top of the built-in DoT.
 +
'''Cons'''
 
*Comparatively long regeneration time
 
*Comparatively long regeneration time
*Obstacles (signs, trees, rocks, etc.) cannot be passed through. The blocked segment of the wave will be put out.
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*Obstacles (signs, trees, rocks, etc.) cannot be passed through. The blocked segment of the wave will be extinguished.
 
*Cannot pass over water (i.e. ponds, ocean, swamp, etc.).
 
*Cannot pass over water (i.e. ponds, ocean, swamp, etc.).
  
 
== Stats Chart ==
 
== Stats Chart ==
  
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|PLPErStHKuQ|400}}}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
==See Also==
 
==See Also==
 
*[[Sacred 2:High Elf|High Elf]]
 
*[[Sacred 2:High Elf|High Elf]]
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*[[Sacred 2:High Elf Guides|High Elf Guides]]
 
*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
 
*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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==Gallery==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[File:S23.jpg|x180px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:BlazingTempest.jpg|x180px]]|none}}</center>
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|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]

Latest revision as of 03:03, 8 January 2014

HE_2.gif A tempestuous wave of fire is set forth in the desired direction.

This is a Spell Damage Based Combat Art.

Aspect

HE_Asp_01.png - Arrant Pyromancer

Innate Abilities (Lvl 1) btdmg.jpg

  • Does 100% Fire Damage (11-11).
  • Fire Damage Over Time: 5.4 per second
  • Regeneration Time: 9.0 seconds
  • Right clicking near High Elf creates a wide wave of fire
  • Right clicking far from the High Elf creates a narrow wave of fire

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Scorch - Inflicts more damage upon impact. (40% increase)
  • Ignite - Increases spread speed. (25% increase)

MODicons_10.gif Silver
  • Spell Flow - Significantly decreases the regeneration time of Blazing Tempest. (33.3% decrease)
  • Conflagration - Sets targets ablaze. (41.7% increase in burning damage)

MODicons_08.gif Gold
Blazing Tempest without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • This aspect's most effective spell against mobs. Herd together as large group in as open an area as possible and cast.
  • In the PC version, right-clicking close to the character will result in a wider angle of the tempest (can be >180°) but lower damage on initial hit. Right-clicking farther away from the character will result in a tempest of a smaller angle that will do more damage on initial hit. In the console version, the spread of the tempest is determined by the distance between the player and the enemy targeted.
  • As the damage over time is larger than the initial damage, a way to quickly kill mobs can be to cast and move on, letting the DOT finish them off. This can be a very fast way to gain experience. The disadvantage of this method is that you leave behind treasure when the mobs die.
  • Even if playing an elf that is not using any pyromancer skills, Blazing Tempest may be a way to quickly kill lots of enemies at the beginning (first 5-10 levels) and quickly gain experience.
  • Suggested mods: Scorch, Conflagration, Ambition

Pros and Cons

Pros

  • The wave hits all enemies in its scope, passing through opponents, instead of being blocked by them.
  • Enemies catch Fire 100% of the time, playes will thus always deal Damage Over Time.
  • Length of burning damage over time increases with Combat Art level
  • Damage over time hits from this Combat Art can incur Chance for critical hits.
  • Ambition mod seems to increase Chance for critical hits on both initial hit and Damage over Time (DoT) hits.
  • The flat fire damage portion of Blazing Tempest can trigger the Burning secondary effect, which will cause extra fire DoT on top of the built-in DoT.

Cons

  • Comparatively long regeneration time
  • Obstacles (signs, trees, rocks, etc.) cannot be passed through. The blocked segment of the wave will be extinguished.
  • Cannot pass over water (i.e. ponds, ocean, swamp, etc.).

Stats Chart

See Also

Gallery